Techgnosis: Difference between revisions
Citadel LRP
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+ | All characters who perform Techgnosis should have a ''medium''- a prop that contains the machinery that allows you to perform rites and rituals with AIs. This can be any shape or size- see [[Look_and_feel#Techgnosticism|here]] for more advice. |
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+ | “Technopath” Basic abilities: |
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⚫ | You may improvise Techgnostic rituals, this will never be more effective than using the actual skill to do so. Knowing rituals closer to the effect you are aiming for, and having previously improvised a similar ritual, makes the ritual more likely to succeed. Leading an improvisation more than once per day has deleterious effects. |
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⚫ | *You may improvise Techgnostic rituals, this will never be more effective than using the actual skill to do so. Knowing rituals closer to the effect you are aiming for, and having previously improvised a similar ritual, makes the ritual more likely to succeed. Leading an improvisation more than once per day has deleterious effects. |
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Techgnostic abilities come in two forms, they both require appropriate roleplaying |
Techgnostic abilities come in two forms, they both require appropriate roleplaying |
Revision as of 21:01, 20 September 2018
Part of a series about Citadel Rules
Part of a series about the Technology of the Outlook.
All characters who perform Techgnosis should have a medium- a prop that contains the machinery that allows you to perform rites and rituals with AIs. This can be any shape or size- see here for more advice.
“Technopath” Basic abilities:
- You may read Citadel Script. If you wish to write it, then take the general skill.
- You know the rite of Initiation; this is a rite of a few key phrases, which binds a willing AI to a willing housing; most often, this is used to house an AI in a subject’s ka.
- You may improvise Techgnostic rituals, this will never be more effective than using the actual skill to do so. Knowing rituals closer to the effect you are aiming for, and having previously improvised a similar ritual, makes the ritual more likely to succeed. Leading an improvisation more than once per day has deleterious effects.
Techgnostic abilities come in two forms, they both require appropriate roleplaying
Rites
These are short ceremonies, which can be performed by a single person and do not improve with additional participants. They last at least 10s, and can be repeated
Rituals
These are longer ceremonies, which usually become more powerful when multiple people participate, so long as each participant plays and active role. They last at least a minute, often longer. They can be improved by sacrifice of Inorganic resources. (Some rituals will have a minimum power requirement to work). There is a limit on use.
ALL AIs give a Roleplaying effect when bound to your ka.