Techgnosis: Difference between revisions

Citadel LRP

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{{Categories|Rules|Technology}}
 
{{Categories|Rules|Technology}}
   
All characters who perform techgnosis should have a ''medium''- a prop that contains the machinery that allows you to perform rites and rituals with AIs. This can be any shape or size - see [[Look_and_Feel#Techgnosticism|here]] for more advice.
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All characters who perform techgnosis must have a ''medium'' - a prop that contains the machinery that allows them to perform rituals and interact with AIs. This can be any shape or size - see [[Look_and_Feel#Techgnosticism|here]] for more advice.
   
Techgnostic abilities come in two forms, they both require appropriate roleplaying.
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Techgnostic abilities come in the form of rituals which require appropriate role-playing.
 
=== Rites ===
 
''The list of available rites can be found [[Skills#Rites|here]].
 
 
These are short ceremonies, which can be performed by a single person and do not improve with additional participants. They last at least 10 seconds, and there are no limits on the frequency with which a Technopath can perform these.
 
 
Starting technopaths have access to the rite of [[Skills#Abilities and Housing|Initiation]].
 
   
 
===Rituals===
 
===Rituals===
 
''The list of available rituals can be found [[Skills#Rituals|here]]''
 
''The list of available rituals can be found [[Skills#Rituals|here]]''
   
These are longer ceremonies that have to be lead by a skilled technopath with the knowledge of the ritual. Otherwise, anyone may contribute to rituals, increasing the favour, naturally with technopath contributors being more effective than others. The favour can be further increased by spending scrap and inorganic resources.
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These are technopathic ceremonies that have to be lead by a skilled technopath with the knowledge of the ritual wielding a medium. Otherwise, anyone may contribute to rituals, increasing the favour, naturally with technopath contributors being more effective than others. The favour can be further increased by spending scrap and inorganic resources.
   
 
Rituals last at least a minute, often longer. Usually rituals are limited by use, an AI will likely not respond to repeated performance of a ritual.
 
Rituals last at least a minute, often longer. Usually rituals are limited by use, an AI will likely not respond to repeated performance of a ritual.

Revision as of 08:24, 11 October 2018

All characters who perform techgnosis must have a medium - a prop that contains the machinery that allows them to perform rituals and interact with AIs. This can be any shape or size - see here for more advice.

Techgnostic abilities come in the form of rituals which require appropriate role-playing.

Rituals

The list of available rituals can be found here

These are technopathic ceremonies that have to be lead by a skilled technopath with the knowledge of the ritual wielding a medium. Otherwise, anyone may contribute to rituals, increasing the favour, naturally with technopath contributors being more effective than others. The favour can be further increased by spending scrap and inorganic resources.

Rituals last at least a minute, often longer. Usually rituals are limited by use, an AI will likely not respond to repeated performance of a ritual.

Shared Ambition

The goal of techgnostic rituals is to manipulate and affect AIs. This is much easier when the AI is aligned with the technopath's goals and when the AI is favourably disposed towards the technopath. It is well known that additional petitioners taking part in the ritual increase the ritual favour, presumably because the AI is pleased by the attention of so many humans. Should every single person participate in a techgnostic ritual, the ritual favour will increase significantly as the AI sees that all of humanity rests on this request.

AI Roleplaying Effects

All AIs invariably give a role playing effect when bound to a person's Ka. This is a fundamental part of their nature and cannot be prevented but the effect can be suppressed by other means.