Skills: Difference between revisions
Citadel LRP
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{{IC|In a world where humans have lost the secrets of science and technology, they cling to mutant powers and artificial intelligences to help them thrive in the Outlook. Ancient materials and new possibilities collide as exploring The Citadel offers up opportunities even to those who have completely forsworn the ways of the fallen civilisation. But these same wonders offer new dangers, as they discover what was once hidden inside...}} |
{{IC|In a world where humans have lost the secrets of science and technology, they cling to mutant powers and artificial intelligences to help them thrive in the Outlook. Ancient materials and new possibilities collide as exploring The Citadel offers up opportunities even to those who have completely forsworn the ways of the fallen civilisation. But these same wonders offer new dangers, as they discover what was once hidden inside...}} |
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+ | {{Categories|Rules}} |
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− | ===Basic Skills=== |
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+ | |||
+ | ===Strain=== |
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+ | Strain is not really a skill but it provides certain abilities and skills may be restricted to certain strain. Every character '''must''' be either ''Dead-Strain'' or ''Gene-Strain''. |
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+ | !Strain |
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− | !Skill Name |
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|Prerequisite |
|Prerequisite |
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− | |XP Cost |
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|Effect |
|Effect |
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|- |
|- |
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+ | !Dead-Strain |
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− | !Fitness |
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+ | |Not Gene-Strain |
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− | | |
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+ | |AI interact more favourably. Can house two basic AI in own ka. |
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− | |3 |
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− | | +1 Hit; this allows you to take a further mutation |
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− | |- |
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− | !Hardiness |
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− | | |
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− | |3 |
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− | | +1 Hit (total +2); this allows you to take a further mutation |
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− | |- |
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− | !Toughness |
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− | | |
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− | |4 |
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− | | +1 Hit (total +3); this allows you to take a further mutation |
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− | |- |
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− | !Medicine |
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− | | |
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− | |1 |
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− | |Spend 60s appropriate roleplaying to call CURE ALL on any Character; or 10s if you expend a Reagent. During this time, their Bleed Count is paused. |
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− | May examine Wound Cards. |
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− | |- |
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− | !Surgery |
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− | |Medicine |
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− | |3 |
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− | |May Spend 60s appropriate roleplaying to call RESTORE on a character; or 10s if you expend a Reagent. May also heal Wounds |
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− | |- |
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− | !Animal Dissection |
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− | | |
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− | |2 |
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− | |Can sometimes scavenge resources (Food/Reagents, rare stuff) off a fallen animal; over the course of a Linear, there should be about 5 opportunities to gain resources with this skill; other corpses will be too “ruined”. |
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− | 3/Day, can ask a question about a examined corpse, including a human corpse, (max 1/corpse) i.e. “What is this capable of?” “What killed this?” “How tough was this?” |
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− | |- |
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− | !Poisoner |
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− | |Animal Dissection |
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− | |3 |
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− | |Can use Food to apply poisons to your own weapons. |
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− | |- |
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− | |Disassembler |
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− | | |
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− | |2 |
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− | |Can scavenge resources off fallen machines (AI might be Holograms, but you can scavenge their black-box source if you find it) |
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− | 3/Day, can ask a question about a scavenged (mechanical) corpse Ie “What is this capable of?” “What killed this?” “How tough was this?. |
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− | If disassembling an AI, you can ask the AI a question instead (it will answer honestly, but it’s dead after this) |
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− | |- |
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− | !Jury-rigger |
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− | |Disassembler |
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− | |3 |
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− | |You may use Scrap to fix broken things. These will mostly be machines. |
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− | |- |
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− | !Connections |
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− | | |
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− | |1 |
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− | |You may spread an extra Rumour each DT, and will learn one extra rumour. |
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− | |- |
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− | !Control Income |
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− | | |
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− | |1 |
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− | |You may pick your weekly income |
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− | |- |
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− | !Improved Income |
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− | |Control Income |
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− | |2 |
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− | |You receive a second, randomised, Basic income. |
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− | |- |
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− | !Advanced Income |
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− | |Improved Income |
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− | |4 |
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− | |You receive an advanced income every week. |
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− | |- |
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− | !Reading |
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− | |NOT Techgnosis |
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− | |4 |
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− | |You can read Citadel Script. See the [[Literacy section]] for more information. |
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− | |- |
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− | !Writing |
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− | |Reading OR Techgnosis |
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− | |2 |
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− | |You may write Citadel Script. |
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− | |- |
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− | !Followers |
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− | |3 |
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− | |Followers may assist with your DT action, or perform a second Basic action. They require the consumption of a Food resource to do so reliably, otherwise they must spend their own DT fending for themselves. |
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|- |
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+ | !Gene-Strain |
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+ | |Not Dead-Strain |
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+ | |May mutate. Can house one basic AI in own ka. |
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+ | |} |
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− | === |
+ | ===Basic Skills=== |
+ | {{:Skills/Basic}} |
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+ | |||
+ | ==== Not available at start ==== |
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{| |
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|Effect |
|Effect |
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+ | !Robust Ka |
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− | !House Advanced AI |
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+ | |Dead-Strain |
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− | |Can be taken by non-Techgnostic dead-strains only. |
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− | | |
+ | |2 |
− | |Can house an Advanced |
+ | |Can house an Advanced AI |
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+ | |||
+ | === Warrior Skills === |
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+ | {{:Skills/Warrior}} |
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+ | |||
+ | === Techgnosis Skills === |
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+ | {{:Skills/Techgnosis}} |
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+ | |||
+ | === Psionic Skills === |
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+ | {{:Skills/Psionic}} |
Latest revision as of 16:26, 28 September 2018
In a world where humans have lost the secrets of science and technology, they cling to mutant powers and artificial intelligences to help them thrive in the Outlook. Ancient materials and new possibilities collide as exploring The Citadel offers up opportunities even to those who have completely forsworn the ways of the fallen civilisation. But these same wonders offer new dangers, as they discover what was once hidden inside...
Part of a series about Citadel Rules
Strain
Strain is not really a skill but it provides certain abilities and skills may be restricted to certain strain. Every character must be either Dead-Strain or Gene-Strain.
Strain | Prerequisite | Effect |
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Dead-Strain | Not Gene-Strain | AI interact more favourably. Can house two basic AI in own ka. |
Gene-Strain | Not Dead-Strain | May mutate. Can house one basic AI in own ka. |
Basic Skills
Constitution
Skill Name | Prerequisite | XP Cost | Effect |
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Fitness | 3 | +1 Hit; this allows you to take a further mutation | |
Hardiness | 3 | +1 Hit (total +2); this allows you to take a further mutation | |
Toughness | 4 | +1 Hit (total +3); this allows you to take a further mutation |
Organic
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Medicine | 1 | You may spend a minute on appropriate role play to call CURE ALL on any Character. You may spend a reagent to reduce this to 10 seconds. During this time, their Bleed Count is paused. You may examine Wound Cards. | |
Surgery | Medicine | 3 | May Spend a minute in appropriate role play to call RESTORE on yourself or another character. You may spend a reagent to do this is 10 seconds instead. You may attempt to heal Wounds on another character. You may ignore the effects of one Wound. |
Animal Dissection | 2 | You may scavenge dead organic corpses for food or reagents destroying the corpse in the process. Three times per day, you may also learn a fact about the corpse in the process of the dissection. | |
Poisoner | Animal Dissection | 3 | Can use Food to apply poisons to your own weapons. |
Technology
Skill Name | Prerequisite | XP Cost | Effect |
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Disassembler | 2 | You may scavenge working or broken machines and mechanical corpses for scraps and sometimes for advanced resources. Three times per day you may attempt to learn about the object in the process. If you disassemble a black box, you learn about the AI. Disassembly always destroys the object. | |
Jury-rigger | Disassembler | 3 | You may use Scrap to fix broken things. These will mostly be machines. |
Reading | 4 | You can read Citadel Script. See Literacy for more information. | |
Writing | Reading | 2 | You may write Citadel Script. |
Income and Downtime
Skill Name | Prerequisite | XP Cost | Effect |
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Connections | 1 | (PROVISIONAL) You will learn of an extra rumour every week. If defined, your connections may enter play (we will warn you if they do). | |
Control Income | 1 | You may pick your weekly income | |
Improved Income | Control Income | 2 | You receive a second, randomised, basic income. |
Advanced Income | Improved Income | 4 | You receive an advanced income every week. |
Followers | Connections | 3 | Followers may assist with your Downtime agenda, or can be assigned a separate basic agenda. They require the consumption of Food resource to do so reliably, otherwise they must spend their downtime scavenging for food. |
Not available at start
Skill Name | Prerequisite | XP Cost | Effect |
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Robust Ka | Dead-Strain | 2 | Can house an Advanced AI |
Warrior Skills
Abilities
To use an skill with an asterisk (*) you must be wearing an appropriate tag
Skill Name | Prerequisite | XP Cost | Effect |
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Warrior | 4 | Gain Stamina Pool | |
Trip | Warrior | 2 | You may call STRIKEDOWN with a short weapon by spending one stamina |
Dodge | Warrior | 5 * | You may spend two stamina to RESIST any call except MUTATE, CURSE and EFFECT. You still take the implicit SINGLE if the call was delivered by a weapon strike. |
Iron Resolve | Warrior | 3 | You may call CURE 3 on yourself for by spending one stamina |
Survivor's Grit | Warrior | 3 | While dying you may spend two stamina to stagger to your feet and call CURE 3 on yourself. You take no damage while role playing this ability. |
Invictus | Warrior | 1 | You may spend all your stamina in 10 seconds of appropriate roleplay to restore all your limbs. This causes a WOUND unless you also spend a reagent |
Extra Stamina
Skill Name | Prerequisite | XP Cost | Effect |
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Physical Conditioning | Warrior | 2 | Your stamina pool is enlarged by one |
Perfect Specimen | Physical Conditioning | 3 | Your stamina pool is additionally enlarged by one |
Weapon Proficiency
To use a skill with a section-sign (§) you must pass a safety check
Skill Name | Prerequisite | XP Cost | Effect |
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Two-Handed Weapon Use | Warrior | 2 § | You may use two handed weapons |
Polearm Training | Two-Handed Weapon Use | 3 § | You may use polearms and one-handed spears |
Ambidexterity | Warrior | 2 | You may wield two short or one-handed weapons at the same time. |
Buckler Training | Warrior | 1 | You may use a buckler in one hand |
Shield Training | Buckler Training | 4 | You may use a large shield in one hand. |
Thrown Weapon Training | Warrior | 1 | You may throw short thrown weapons for a implied SINGLE |
Archery Training | Thrown Weapon Training | 3 § | You may use crossbows and bows. If it is unsafe to loose the bolt or arrow, you may call ranged TRIPLE but you must unload your weapon and holster your projectile. |
Expertise
Skill Name | Prerequisite | XP Cost | Effect |
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Melee Weapon Expertise | Warrior | 3 | You may call TRIPLE by any melee weapon by spending one stamina |
Large Weapon Expertise | Warrior | 2 | You may call STRIKEDOWN by two-handed weapons and polearms by spending one stamina |
Two-Handed Mastery | Two-Handed Weapon Use, Melee Weapon Expertise | 2 | You may spend two stamina to call CRUSH using a two handed weapon |
Backstab | Melee Weapon Expertise | 2 | You may spend two stamina to call CRUSH by a short weapon from behind the target or against an unresisting target |
Armour Proficiency
The benefits from all armour skills stack. To use an skill with an asterisk (*) you must be wearing an appropriate tag
Skill Name | Prerequisite | XP Cost | Effect |
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Armour Novice | Warrior | 1 | Armour provides additional one body hit |
Armour Journeyman | Armour Novice | 1 | Armour provides additional one body hit |
Armour Expert | Armour Journeyman | 2 | Armour provides additional one body hit |
Armour Adept | Armour Expert | 2 | Advanced armour provides one additional body hit |
Armour Master | Armour Adept | 3 | Advanced armour provides one additional body hit |
Skilled Deflection | Armour Adept | 3 * | Advanced armour allows you to call RESIST to reduce CRUSH to TRIPLE. |
Dentbasher | Armour Journeyman | 3 | You may use scrap to make advanced armour. You may also customise your armour. Basic armour can be customised once while advanced armour may be customised twice. |
Techgnosis Skills
Abilities and Housing
Skill Name | Prerequisite | XP Cost | Effect |
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Technopath | Dead-Strain, Reading | Free | Ritual of Initiation: Houses willing AI in your housing or your ka |
Self-Improvement | Technopath | 2 | You may house Advanced AI in your ka |
Compartmentalise | Technopath | 2 | You may house an additional AI in your ka |
Rituals
These skills provide rituals a Technopath can cast
Skill Name | Prerequisite | XP Cost | Effect |
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Request | Technopath | 2 | Summon a Basic AI |
Petition | Request | 3 | Summon a Advanced AI |
Beseech | Petition | 4 | Contact a specific Super AI you know. |
Dispatch | Technopath | 1 | Dehouses a willing AI without harming it or the housing. |
Bind | Technopath | 1 | (PROVISIONAL) Houses a willing AI in someone else's housing or Ka. |
Create Shell | Technopath | 2 | Animates and gives voice to a dead body using scrap. If done soon after death, temporarily brings the target back. |
Empower Shell | Create Shell | 3 | Empowers a created shell to house an AI. This increases the capability of the shell and potentially removes the temporary nature of the shell. |
Identify | Technopath | 2 | Identifies the purpose of a machine or the name and nature of a housed AI. |
Form Housing | Technopath | 4 | Creates a device capable of housing an AI using scrap. |
Isolate | Dispatch | 3 | Isolate an AI from interacting with its housing, rendering it inert. May be used to modify a housing into a trap. May also be used to reduce the effects of the housing on the AI. This ritual may only be performed on a housing, black box or a shell, not a hologram. |
Expunge | Isolate | 3 | Dehouses or rehouses a resisting AI. May be performed on a hologram and will affect their current housing. |
Psionic Skills
Abilities
Asterisked abilities (*) may be taken multiple times
Skill Name | Prerequisite | XP Cost | Effect |
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Psion | Gene-Strain | 4 | Gain Focus Pool. Gain Detect Nature power. |
Walk Pathway | Psion | 1 | You may choose a single pathway. You may improvise Communions from your chosen pathways. |
Second Pathway | Walk Pathway | 2 | You may choose a second pathway |
Psionic Expression | Walk Pathway | 1* | You may learn a Basic Power or a Basic Communion from one of your pathways. |
Advanced Expression | Psionic Expression | 2* | You may learn an Advanced Power or an Advanced Communion from a pathway you know a Basic Power or Communion from. |
Detect Strain | Psion | 1 (PROVISIONAL) | Learn the Detect Strain Power |
Extra Focus
Skill Name | Prerequisite | XP Cost | Effect |
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Mindful Focus | Psion | 1 | Focus pool enlarged by two points |
Expert Focus | Mindful Focus | 2 | Focus pool enlarged by two points |
Focus Mastery | Expert Focus | 3 | Focus pool enlarged by two points. |