Poisons

Citadel LRP

Poisons are slow-to-apply grenades which go on your own weapons. If someone knowingly takes a poisoned weapon from a poisoner without the skill, they take the effect of the poison and the poison is lost. It is not possible to deliberately poison someone without their knowledge like this; instead if someone removes your weapon from you then the poison dissipates harmlessly.

Poisons require one food resource to apply, and typically have a very predictable effect. It may be possible to experiment with new effects, especially using Advanced Organic Resources. Poisons take ten seconds of appropriate roleplaying to apply, and cannot stack.

Known Poisons

Poison Name Effect
Bloodspray Tell a ref before applying this venom. Your next blow must be CURSE; it will cause a Wound.
Unstable Juice Tell a ref before applying this venom. Your next blow must be MUTATE; it will cause a random mutation.
Heavyweed Your next blow may be ENTANGLE.
Lightweed You next two blows may have “STRIKEDOWN” or “REPEL” added to them.