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  • ...that aren’t are pitied for the fact they have less of a relationship with the AI, and often feel they have to do more to prove themselves. They are small ...ing of the Citadel, moving out of the despondence that has afflicted it in the last few decades. ...
    3 KB (434 words) - 11:54, 4 October 2018
  • ...lure to be backed up over the centuries. The most commonly known facts are the following. === The Decline === ...
    3 KB (512 words) - 12:05, 27 September 2018
  • * Anything in the armoury is appropriate to a greater or lesser degree - if you feel it looks ...functioning costume can be put together from a charity shop easily - go by the following watchwords: ...
    14 KB (2,465 words) - 10:23, 27 September 2018
  • ...the Gene-Strains, who have the capacity to mutate, and who have discovered the power of Psionics. ...es the power to control the potential of their hereditary genes, and learn the secrets of Techgnosis. Their closeness to their ancestors also leads to the ...
    5 KB (782 words) - 16:20, 28 September 2018
  • ...tual is aware of the full effect of the communion/ritual from the start of the roleplay. ...essage to the participants, but everyone will be aware they are performing the sending communion. ...
    7 KB (1,174 words) - 11:13, 22 November 2018
  • ...e fairly literal, and have a narrow range of focus. This section describes the most common AI, and their general traits. There are multiple exceptions, ev ...can vary tribe to tribe. It is not necessary to know these classes to play the game, and if you want to summon a Basic AI who fulfils a particular functio ...
    7 KB (1,128 words) - 11:41, 8 November 2018
  • ...used to be able to house themselves in ''bodies'' in the long-gone time of the ancestors. * '''Interaction with this part of the game requires a power source more than a single PC on their own- be that mo ...
    8 KB (1,299 words) - 14:41, 11 October 2018
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