Basic Mutations

Citadel LRP

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Mutations

Antenna

You may call RESIST after being told “would you kindly” once per day, ignoring the effect

Scales*

You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one.)

Antlers

You may call “RESIST” to any effect that changes your emotional state, and may choose your own response.

Gills

You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air.

Extra Eye

You count as an additional participant in any Communion. You require an extra 30s to regain Focus.

Green skin*

Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST)

Horns

Once per Encounter, you may call MASS REPEL

Tail

RESIST up to three calls of STRIKEDOWN per encounter

Fur*

The first wound you take (per uptime) has no effect, tell this to whoever gives it to you

Claws

You may make one call of TRIPLE per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit with the call.

If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the Ambidexterity skill.

Phys-rep caveats

You may have the physical look of any of these mutations without the effect or cost.

The starred (*) mutations do not have phys-rep requirements. If someone declares that they are searching you, then please inform them you possess the relevant mutation (e.g. “You find scales”).