Basic Mutations

Citadel LRP

Revision as of 17:32, 17 September 2018 by Robb (talk | contribs) (Created page with "The list of Basic Mutations Bear in mind that you may have the physical look of any of these mutations without the effect or cost. The three starred (*) mutations can be take...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The list of Basic Mutations

Bear in mind that you may have the physical look of any of these mutations without the effect or cost. The three starred (*) mutations can be taken and not physrepped in any way. If someone declares that they are searching you, then please inform that eg “you find scales”.

Mutation Effect Antenna You may call RESIST after being told “would you kindly” once per day, ignoring the effect. -1HP Scales* +1 (net) HP Antlers You may call “RESIST” to any effect that changes your emotional state, and may choose your own response. -1HP Gills You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air. -1HP Extra Eye You count as an additional participant in any Communion. You require an extra 30s to regain Focus. -1HP. Green skin* Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST). -1HP Horns Once per Encounter, you may call MASS REPEL. -1HP Tail RESIST up to three calls of STRIKEDOWN per encounter. -1HP Fur* The first wound you take (per uptime) has no effect, tell this to whoever gives it to you. -1HP Claws You may make one call of TRIPLE per encounter; this does not have to be with the claw if physrepped. -1HP. If you wear LARP-safe claws, you may make melee calls with them; although you may not claw-parry (it’s unsafe). You should probably pass a Safety-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the Ambidexterity skill.