Downtime
Citadel LRP
Part of a series about Citadel Rules
During Downtime the Citadel is closed. It is not possible to interact with the inside of the Citadel during downtime, unless there was an explicit uptime opportunity which the refs made clear. Although player action may force such an opportunity, such will be the exception and not the rule. In the absence of such an opportunity, here is the basic list of Downtime options.
Basic Agendas
Agendas marked with an asterisk (*) mimic corresponding skills, they are roughly equivalent to the skill
Find Rumours* | Get an extra rumour or two. |
---|---|
Investigate (PC, NPC, faction) | Get info; find goals; know what Linear an NPC wants |
Investigate Rumour | Find source of a Rumour, and get extra info about it |
Research (Thing) | Get info |
Scavenge* | Get extra item, or pick item |
Sabotage (NPC faction) | Weaken Faction |
Contact (NPC/Faction) | They turn up at Interactive, or representatives do |
Advanced Agendas
Anything else. Not formalised, might not work in your favour. Having fed followers or connections will help you. One known advanced agenda is the spreading of rumours.
Notes
Things with stars (*) mimic skills, they are roughly equivalent to buying the skill, but use up a DT.
You cannot solve a problem in Downtime, but you can make sure it appears in uptime, or weaken its position prior to uptime.
Finding out about novel things, or Crafting new things, is primarily an uptime endeavour. The “Research” option is about asking around, not experimentation. Downtime may be an appropriate venue to warn refs about upcoming attempts, however, as prepared refs write better results.