Poisons
Citadel LRP
Poisons are slow-to-apply grenades which go on your own weapons. If someone knowingly takes a poisoned weapon from a poisoner without the skill, they take the effect of the poison and the poison is lost. It is not possible to deliberately poison someone without their knowledge like this; instead if someone removes your weapon from you then the poison dissipates harmlessly.
Poisons require one food resource to apply, and typically have a very predictable effect. It may be possible to experiment with new effects, especially using Advanced Organic Resources. Poisons take ten seconds of appropriate roleplaying to apply, and cannot stack.
Known Poisons
Poison Name | - | Bloodspray | Tell a ref before applying this venom. Your next blow must be CURSE; it will cause a Wound. |
---|---|---|---|
Unstable Juice | Tell a ref before applying this venom. Your next blow must be MUTATE; it will cause a random mutation. | ||
Heavyweed | Your next blow may be ENTANGLE. | ||
Lightweed | You next two blows may have “STRIKEDOWN” or “REPEL” added to them. |