Downtime
Citadel LRP
Part of a series about Citadel Rules
During Downtime the Citadel is closed. It is not possible to interact with the inside of the Citadel during downtime, unless there was an explicit uptime opportunity which the refs made clear. Although player action may force such an opportunity, such will be the exception and not the rule. In the absence of such an opportunity, here is the basic list of Downtime options.
Basic Agendas
Agendas marked with an asterisk (*) mimic corresponding skills, their effect is roughly equivalent to the skill in question
Find Rumours * | Get an extra rumour or two. |
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Investigate | Gather information and intelligence. This is very broad in scope and information provided depends on the investigated target. |
Scavenge * | Gain more basic resources, or gain a specific item |
Sabotage | Delays a faction from achieving a specific goal. This will not solve a problem, at best it will change a problem into a different problem. |
Contact | The contacted NPC or Faction representatives will turn up at Citadel in uptime. |
Advanced Agendas
Anything else. Not formalised, might not work in your favour. Having fed followers or connections will help you. Examples include spreading a rumour or raiding a faction.
Downtime effects
You cannot solve a problem in Downtime, but you can make sure it appears in uptime, or weaken its position prior to uptime.
Finding out about novel things, or crafting new things, is primarily an uptime endeavour. Downtime may be an appropriate venue to warn refs about upcoming attempts to cool things, however, as prepared refs write better results.
The effects as described involve the basic results one can gain from downtimes. Having the connection skills or fed followers will improve the effects of downtime actions. This means the sabotage is more potent or prevents a faction from achieving goal for long term, contacts come with favourable disposition or even bearing tribute, information gathering may yield other unrelated actionable intelligence etc.