Psionics: Difference between revisions
Citadel LRP
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The psion leading the communion can spend reagents to significantly alter the nature of the communion - significantly increasing the potency. One example is the [[Psionic Powers#Melding Pathway|Sending]] communion which allows the psion lead to dispatch a whole letter if a reagent is used. The psion lead may alternatively opt to spend some of their life force instead of reagents - this will inflict a wound on the lead. |
The psion leading the communion can spend reagents to significantly alter the nature of the communion - significantly increasing the potency. One example is the [[Psionic Powers#Melding Pathway|Sending]] communion which allows the psion lead to dispatch a whole letter if a reagent is used. The psion lead may alternatively opt to spend some of their life force instead of reagents - this will inflict a wound on the lead. |
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+ | Psions may improvise a Communion from any Pathway they walk. Improvised Communions are never as good as formulaic Communions or Expressed Powers, and often have high levels of fallout. |
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=== Roleplaying a Psion === |
=== Roleplaying a Psion === |
Revision as of 16:43, 20 September 2018
Part of a series about Citadel Rules
Part of a series about Psionics
Psionics is a talent available only to gene-strains. It involves enacting changes on the world by focusing the mind. It is not fully understood why psionics can affect inorganic things, but it can. The act of psionics is an expression of changes in the heredity, which is why dead-strains may not express psionics. They can, for some reason, participate in Communions.
Focus
- Starting pool of two focus points
- Focus is spent on Communions and Powers
- Regenerates after 30s roleplay with other sentients
Starting psions acquire a focus pool of two points. Focus can be used to discharge Powers and participate in Communions. The focus pool can be enlarged by learning appropriate skills. It regenerates by spending 30 seconds interacting with sentient individuals while out of combat. Spending Focus, making any calls, participating in a Ritual, or receiving any damage will prevent regaining of focus.
Powers
- Powers require spending focus and short roleplay
- Psionic powers have 5s global cooldown
For a list of Psionic powers see here
Communions
A Communion is a shared endeavour by multiple people that takes at least a minute of roleplay. Communions must be led by a psion with the relevant knowledge of the communion. Anyone may participate in a communion. The list of powers and communions describes formulaic communions that can be learned by psions by spending XP on relevant skills.
Communion Potency
The effects of communions are described at their base level. Communions can be empowered in several ways.
Additional contributors provide extra potency to the communions. Some rituals that provide benefits to each contributor scale in an obvious way. Other rituals might scale in a more unusual way. Contributors who are psions and spend focus provide more potency than regular contributors.
The psion leading the communion can spend reagents to significantly alter the nature of the communion - significantly increasing the potency. One example is the Sending communion which allows the psion lead to dispatch a whole letter if a reagent is used. The psion lead may alternatively opt to spend some of their life force instead of reagents - this will inflict a wound on the lead.
Improvised Communions
Psions may improvise a Communion from any Pathway they walk. Improvised Communions are never as good as formulaic Communions or Expressed Powers, and often have high levels of fallout.
Improvising more than once per day has severely deleterious effects to the health of the psion. Improvising Communions which are close to abilities you already know is more likely to be successful. Improvised Communions with high potency are also much more likely to succeed.
Roleplaying a Psion
Different psionic characters will find certain “flavours” of interaction “tastier”, e.g. enjoying argumentation or debate, reassurance or friendship. These are not hard-and-fast rules, but guidelines for exploring your roleplay; with the exception of certain wounds/fallout which may change the ability to regain Focus.