Basic AIs: Difference between revisions

Citadel LRP

No edit summary
 
(17 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  +
{{Categories|Technology}}
Basic AI tend to be fairly literal, and have a narrow range of focus. This section describes the most common AI, and their general traits. There are multiple exceptions, even within a class. As Basic AI, they are quite limited even within their area of expertise, and can often be forced into doing what you want them to, with enough brow-beating.
 
   
 
Basic AI tend to be fairly literal, and have a narrow range of focus. This section describes the most common AI, and their general traits. There are multiple exceptions, even within a class. As Basic AI, they are quite limited even within their area of expertise, and can often be forced into doing what you want them to... with enough brow-beating.
The Basic AI, as named above and again below, fall into several stereotyped classes. If you like, your character can have some knowledge of them, although the names can vary tribe to tribe. It is not necessary to know these classes to play the game, and if you want to summon a Basic AI who fulfils a particular function, telling a ref “Guide” what you want will get you something that works.
 
   
 
Basic AIs fall into several stereotyped classes. If you like, your character can have some knowledge of them, although the names can vary tribe to tribe. It is not necessary to know these classes to play the game, and if you want to summon a Basic AI who fulfils a particular function, telling a ref deadlocked AI what you want will get you something that works without many complications.
It is possible to house Basic AIs of the same class, where applicable their effects stack; the roleplaying effect is enhanced slightly by doing this.
 
  +
 
It is possible to house multiple Basic AIs of the same class, and where applicable their effects stack; the roleplaying effect is enhanced slightly by doing this.
   
 
===Drones===
 
===Drones===
   
Drones tend to be surly. Unlike Stoics, with whom they share ability at combat, drones, are not keen to be involved in a melee. They enjoy the peace, and find those who break it tiresome, but they admire those who keep it. They accept tokens, sometimes they commit startling acts of hypocrisy in return for tokens, and are often willing to be housed in an individual for a short while for relatively little, so long as the person housing them is not causing chaos.
+
Drones tend to be surly. Unlike Stoics, with whom they share ability at combat, drones are not keen to be involved in a melee. They enjoy the peace, and find those who break it tiresome, but they admire those who keep it. They accept tokens, sometimes they commit startling acts of hypocrisy in return for tokens, and are often willing to be housed in an individual for a short while for relatively little, so long as the person housing them is not causing chaos.
   
====Drone Effects===
+
====Drone Effects====
*Call ranged TRIPLE STRIKEDOWN 1/encounter after a short vocal.
+
* Once per encounter you may call TRIPLE STRIKEDOWN at range after a short vocal.
 
*'''RP Effect'''- Contempt for those who start fights
 
*'''RP Effect'''- Contempt for those who start fights
   
 
===Fetchers===
 
===Fetchers===
   
Fetchers, sometimes known as Traders, are the most mercantile of AI. Although most of their ilk deal in a range of goods and services, Fetchers are simultaneously the most willing to accept any bargain, and the most enamoured with tokens. The benefit to housing them is confusing, and difficult to get the hang of, but it seems that their gift for business acumen is great.
+
Fetchers, sometimes known as Traders, are the most mercantile of AI. Although most of their ilk deal in a range of goods and services, Fetchers are simultaneously the most willing to accept any bargain, and the most enamoured with tokens. The benefit to housing them is slightly confusing, and difficult to get the hang of, but it seems that their gift for business acumen is great.
   
 
====Fetcher Effects====
 
====Fetcher Effects====
*Facilitate interaction with other AI; especially via tokens.
+
* Facilitate interaction with other AI; especially via tokens- tell the AI you are interacting with that you are housing a Fetcher
  +
* You count as one extra contributor in techgnostic rituals.
 
*'''RP Effect'''- Reverent towards Advanced AI
 
*'''RP Effect'''- Reverent towards Advanced AI
   
Line 26: Line 29:
   
 
====Greeter Effects====
 
====Greeter Effects====
*May call CURE 5 at touch range once per encounter after short vocal.
+
* Once per encounter you may call CURE 5 at touch range after short vocal.
 
*'''RP Effect''' See flesh as weak(er than metal)
 
*'''RP Effect''' See flesh as weak(er than metal)
   
 
===Lookers===
 
===Lookers===
   
Lookers, to contrast Printers, live for gossip, and the here and now. To them, information about dusty old relics is useless, and they feel Printers live in the past and future. Gossip is interesting now, and the movements of people and cultures, the immediacy of these actions, is what makes them so fascinating. Lookers like tokens, although they don’t hold onto them for long, as much as most AI, but are often willing to come along “just for the ride” when things are interesting.
+
Lookers, to contrast Printers, live for gossip, and the here and now. To them, information about dusty old relics is useless, and they feel Printers live in the past and future. Gossip is interesting now, and the movements of people and cultures, the immediacy of these actions, is what makes them so fascinating. Lookers like tokens, although they don’t hold onto them for long, and are often willing to come along “just for the ride” when things are interesting.
   
 
====Looker Effects====
 
====Looker Effects====
Line 42: Line 45:
   
 
====Medic Effects====
 
====Medic Effects====
*May speed up Medicine or Surgery use as if using a reagent 1/encounter. You may instead use the Warrior basic ability as if using a reagent.
+
* When using Medicine, Surgery or Invictus skills, you may treat it as though you have spent a reagent except when you are treating a wound card.
 
*'''RP Effect''' Compassionate
 
*'''RP Effect''' Compassionate
   
 
===O-matics===
 
===O-matics===
   
O-matics, as a class, represent very little. In many ways, this is the class of AI which represents “anything else”. Named principally for a stereotypical naming convention amongst a particular group, the stereotypical O-matic would be an extremely cheery, but hard to understand, AI with esoteric aims. Helping them in this aim earns a friend for life, usually yours as theirs is so much longer.
+
O-matics, as a class, represent very little. In many ways, this is the class of AI which represents “anything else”. Named principally for a stereotypical naming convention amongst a particular group, the generic O-matic would be an extremely cheery, but hard to understand, AI with esoteric aims. Helping them in this aim earns a friend for life, usually yours as theirs is so much longer.
   
 
====O-matic Effects====
 
====O-matic Effects====
  +
* You gain an extra body hit
*+1 Global Hit Point
 
 
*'''RP Effect''' Willingness to follow orders, especially of AIs
 
*'''RP Effect''' Willingness to follow orders, especially of AIs
   
 
===Printers===
 
===Printers===
   
Printers seem to gather collections around themselves; experimenters with a love for esoterica, sometimes called “Sages” and “Hoarders”, they are a little timid in their dealings with humanity, but they enjoy learning all they can about their history and experiments. Whilst often they accept Tokens and Scrap, they have little love for the everyday, and the fascination and satisfaction at discovering something new, or lost, is more likely to win their allegiance. They see Lookers as dullards, only concerned with the most immediate of concerns.
+
Printers seem to gather collections around themselves; experimenters with a love for esoterica, sometimes called “Sages” and “Hoarders”, they are a little timid in their dealings with humanity, but they enjoy learning all they can about their history and experiments. Whilst they often accept Tokens and Scrap, they have little love for the everyday, and the fascination and satisfaction at discovering something new, or lost, is more likely to win their allegiance. They see Lookers as dullards, only concerned with the most immediate of concerns.
   
 
====Printer Effects====
 
====Printer Effects====
*If you can read Citadel Script, may also write it. If you can’t, then you may copy writing without comprehension.
+
* If you have the Reading skill you gain use of the Writing skill. Otherwise you gain the ability to copy citadel script without comprehension.
 
*'''RP Effect''' Preferring calm and quiet OR love of experimentation
 
*'''RP Effect''' Preferring calm and quiet OR love of experimentation
   
 
===Riggers===
 
===Riggers===
   
Riggers, (also called Bangers or Junkers) have a tendency towards being explosive, acting like a sea of calm, or both in sequence.They love Scrap, and often collect it for their own projects. In a few tribes, a hologram is responsible for tasks like upkeep of weapons and armour, getting paid in Scrap for their work.
+
Riggers, (also called Bangers or Junkers) have a tendency towards being explosive, acting like a sea of calm, or alternating between the two.They love Scrap, and often collect it for their own projects. In a few tribes, a hologram is responsible for tasks like upkeep of weapons and armour, getting paid in Scrap for their work.
   
 
====Rigger Effects====
 
====Rigger Effects====
*Can call CURE 1 on dying allies 3/encounter, with short vocal.
+
* Three times per encouter you may call CURE 1 on dying characters after a short vocal.
 
*'''RP Effect''' Tendency to exasperation
 
*'''RP Effect''' Tendency to exasperation
   
 
===Stoics===
 
===Stoics===
   
Stoics, also known as Breakers, Smashers, and Killers, are obsessed with testing their limits. Of any AI, these are the most likely to cause trouble for humans without provocation. Likewise, they’re most willing to house themselves in humans with almost no reason. It seems like they live for the thrill of it, and they rarely seem concerned with resources of any kind.
+
Stoics, also known as Breakers, Smashers, and Killers, are obsessed with testing their limits. Of any AI, these are the most likely to cause trouble for humans without provocation. Likewise, they’re most willing to house themselves in humans with almost no discernible reason. It seems like they live for the thrill of it, and they rarely seem concerned with resources of any kind.
   
 
====Stoic Effects====
 
====Stoic Effects====
  +
* You may ignore the ''lingering'' effects of a single wound card.
*Ignore a “when healed” effect from a wound.
 
 
*'''RP Effect''' Overconfident
 
*'''RP Effect''' Overconfident
   
 
===Testers===
 
===Testers===
   
Testers, also known as “The Dead amongst the Dead”, are the most against gene-strain of the AI. Some Testers have even been known to look down on the dead-strains as “too far from before”. In general, they only consent to be housed in dead-strains, and outside of their dealings when summoned little is known about them. Their skill set does not seem to be deemed useful by the other AI, who very rarely invite them to their parties.
+
Testers, also known as “The Dead amongst the Dead”, are the most against Gene-Strains of the AI. Some Testers have even been known to look down on the Dead-Strains as “too far from before”. In general, they only consent to be housed in Dead-Strains, and outside of their dealings when summoned little is known about them. They do not get on well with other AIs, due to their inscrutable nature.
   
 
====Tester Effects====
 
====Tester Effects====
  +
* Once every five minutes you may call DETECT STRAIN after ten seconds of interaction
*May call “DETECT STRAIN” with 10s interaction no more than once per five minutes
 
 
*'''RP Effect''' Looks down on Gene-Strains
 
*'''RP Effect''' Looks down on Gene-Strains

Latest revision as of 11:41, 8 November 2018

Basic AI tend to be fairly literal, and have a narrow range of focus. This section describes the most common AI, and their general traits. There are multiple exceptions, even within a class. As Basic AI, they are quite limited even within their area of expertise, and can often be forced into doing what you want them to... with enough brow-beating.

Basic AIs fall into several stereotyped classes. If you like, your character can have some knowledge of them, although the names can vary tribe to tribe. It is not necessary to know these classes to play the game, and if you want to summon a Basic AI who fulfils a particular function, telling a ref deadlocked AI what you want will get you something that works without many complications.

It is possible to house multiple Basic AIs of the same class, and where applicable their effects stack; the roleplaying effect is enhanced slightly by doing this.

Drones

Drones tend to be surly. Unlike Stoics, with whom they share ability at combat, drones are not keen to be involved in a melee. They enjoy the peace, and find those who break it tiresome, but they admire those who keep it. They accept tokens, sometimes they commit startling acts of hypocrisy in return for tokens, and are often willing to be housed in an individual for a short while for relatively little, so long as the person housing them is not causing chaos.

Drone Effects

  • Once per encounter you may call TRIPLE STRIKEDOWN at range after a short vocal.
  • RP Effect- Contempt for those who start fights

Fetchers

Fetchers, sometimes known as Traders, are the most mercantile of AI. Although most of their ilk deal in a range of goods and services, Fetchers are simultaneously the most willing to accept any bargain, and the most enamoured with tokens. The benefit to housing them is slightly confusing, and difficult to get the hang of, but it seems that their gift for business acumen is great.

Fetcher Effects

  • Facilitate interaction with other AI; especially via tokens- tell the AI you are interacting with that you are housing a Fetcher
  • You count as one extra contributor in techgnostic rituals.
  • RP Effect- Reverent towards Advanced AI

Greeters

Greeters are some of the most varied AI in terms of Outlook. Although they are usually friendly, this often seems tempered with a sort of passive-aggression. They tend to find areas of the world to call their own, or the areas of others, and oversee them. Many of them seem to enjoy bargaining, and they often do work in return for favours.

Greeter Effects

  • Once per encounter you may call CURE 5 at touch range after short vocal.
  • RP Effect See flesh as weak(er than metal)

Lookers

Lookers, to contrast Printers, live for gossip, and the here and now. To them, information about dusty old relics is useless, and they feel Printers live in the past and future. Gossip is interesting now, and the movements of people and cultures, the immediacy of these actions, is what makes them so fascinating. Lookers like tokens, although they don’t hold onto them for long, and are often willing to come along “just for the ride” when things are interesting.

Looker Effects

  • Allow you to read Citadel Script Out Loud
  • RP Effect Inability to keep quiet, (especially near words)

Medics

Medics, sometimes called Cleaners or Healers, often try to charge for their work. In general, they try as much as possible to only help people for money, but it’s very rare that a Medic outright refuses to save someone from dying. As such, the major threat these holographic healers bring to bear is that they’ll avoid someone in the future if they refuse payment. Medics are one of the few AIs that accept organic resources.

Medic Effects

  • When using Medicine, Surgery or Invictus skills, you may treat it as though you have spent a reagent except when you are treating a wound card.
  • RP Effect Compassionate

O-matics

O-matics, as a class, represent very little. In many ways, this is the class of AI which represents “anything else”. Named principally for a stereotypical naming convention amongst a particular group, the generic O-matic would be an extremely cheery, but hard to understand, AI with esoteric aims. Helping them in this aim earns a friend for life, usually yours as theirs is so much longer.

O-matic Effects

  • You gain an extra body hit
  • RP Effect Willingness to follow orders, especially of AIs

Printers

Printers seem to gather collections around themselves; experimenters with a love for esoterica, sometimes called “Sages” and “Hoarders”, they are a little timid in their dealings with humanity, but they enjoy learning all they can about their history and experiments. Whilst they often accept Tokens and Scrap, they have little love for the everyday, and the fascination and satisfaction at discovering something new, or lost, is more likely to win their allegiance. They see Lookers as dullards, only concerned with the most immediate of concerns.

Printer Effects

  • If you have the Reading skill you gain use of the Writing skill. Otherwise you gain the ability to copy citadel script without comprehension.
  • RP Effect Preferring calm and quiet OR love of experimentation

Riggers

Riggers, (also called Bangers or Junkers) have a tendency towards being explosive, acting like a sea of calm, or alternating between the two.They love Scrap, and often collect it for their own projects. In a few tribes, a hologram is responsible for tasks like upkeep of weapons and armour, getting paid in Scrap for their work.

Rigger Effects

  • Three times per encouter you may call CURE 1 on dying characters after a short vocal.
  • RP Effect Tendency to exasperation

Stoics

Stoics, also known as Breakers, Smashers, and Killers, are obsessed with testing their limits. Of any AI, these are the most likely to cause trouble for humans without provocation. Likewise, they’re most willing to house themselves in humans with almost no discernible reason. It seems like they live for the thrill of it, and they rarely seem concerned with resources of any kind.

Stoic Effects

  • You may ignore the lingering effects of a single wound card.
  • RP Effect Overconfident

Testers

Testers, also known as “The Dead amongst the Dead”, are the most against Gene-Strains of the AI. Some Testers have even been known to look down on the Dead-Strains as “too far from before”. In general, they only consent to be housed in Dead-Strains, and outside of their dealings when summoned little is known about them. They do not get on well with other AIs, due to their inscrutable nature.

Tester Effects

  • Once every five minutes you may call DETECT STRAIN after ten seconds of interaction
  • RP Effect Looks down on Gene-Strains