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Citadel LRP

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Robb- I would be happy to add Raid as a separate action, I feel like sabotage has a clear intent to it that is different in flavour, and should be a way to reward players who have gained a lot of information on a Faction's goal, and are working to stop it. So raid is 'fire and noise' to slow a Faction, Sabotage is 'Deliberately put caltrops in the way of their supply line and delay their goals'
 
Robb- I would be happy to add Raid as a separate action, I feel like sabotage has a clear intent to it that is different in flavour, and should be a way to reward players who have gained a lot of information on a Faction's goal, and are working to stop it. So raid is 'fire and noise' to slow a Faction, Sabotage is 'Deliberately put caltrops in the way of their supply line and delay their goals'
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What I want to avoid is the player ability to blindly pick a faction and keep sabotaging it for kicks. Decisions should be judicious and have consequences. So maybe only allow sabotage if you are preventing a specific purpose that you know of? I don't know how to articulate this better.

Revision as of 09:47, 21 September 2018

I think I'd like to follow other people's suggestion and change sabotage faction to raid faction. Players gain shiny and we gain an encounter to send to the bar.

Robb- I would be happy to add Raid as a separate action, I feel like sabotage has a clear intent to it that is different in flavour, and should be a way to reward players who have gained a lot of information on a Faction's goal, and are working to stop it. So raid is 'fire and noise' to slow a Faction, Sabotage is 'Deliberately put caltrops in the way of their supply line and delay their goals'

What I want to avoid is the player ability to blindly pick a faction and keep sabotaging it for kicks. Decisions should be judicious and have consequences. So maybe only allow sabotage if you are preventing a specific purpose that you know of? I don't know how to articulate this better.