Summary and Design: Difference between revisions

Citadel LRP

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The Citadel LRP game has the following features
===Suggested areas of game===
 
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*Exploration
 
*Exploration
 
**Exploring the secrets of the Citadel: what secrets are hiding within, and what impact will they have on the wider world?
 
**Exploring the secrets of the Citadel: what secrets are hiding within, and what impact will they have on the wider world?

Revision as of 16:05, 18 September 2018

The Citadel LRP game has the following features

  • Exploration
    • Exploring the secrets of the Citadel: what secrets are hiding within, and what impact will they have on the wider world?
    • Learning about Outlook and the wider world, and interacting with those from outside with different views of the world, specifically its direction for the future.
    • Learning the secrets of mutations, and the AI, and what is capable using them.
  • Religion
    • Choosing who and what to worship, and following their goals as far as you can discern them: some of which will be more difficult.
    • Defining theologies in a world of differing opinions: choosing what to incorporate from other players’ worldviews, and what to oppose.
  • Politics
    • Establishing order in the Outlook: from internal and external forces. This includes negotiating where to go and what to do next in the Citadel, and dealing with envoys from the forces from outside the Citadel.
    • Negotiating with invading tribes and their claims to the Citadel: and also sabotaging their goals where needed.
  • Trading
    • Working within a bartering commodity system, and defining the worth of both material goods and favours.
    • Meshing your value systems with those of the AI who have very clear conceptions of the worth of what you are offering, even if that metric only makes sense to them.
  • Fighting
    • Battling against creatures that have been hiding inside the Citadel, and things that exist on the edges of the Outlook
    • Competing physically and mentally with NPC enemies