Skills/Warrior: Difference between revisions

Citadel LRP

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|You may spend two stamina to call CRUSH using a two handed weapon
 
|You may spend two stamina to call CRUSH using a two handed weapon

Revision as of 14:50, 27 September 2018

Abilities

To use an skill with an asterisk (*) you must be wearing an appropriate tag

Skill Name Prerequisite XP Cost Effect
Warrior 4 Gain Stamina Pool
Trip Warrior 2 You may call STRIKEDOWN with a short weapon by spending one stamina
Dodge Warrior 5 * You may spend two stamina to RESIST any call except MUTATE, CURSE and EFFECT. You still take the implicit SINGLE if the call was delivered by a weapon strike.
Iron Resolve Warrior 3 You may call CURE 3 on yourself for by spending one stamina
Survivor's Grit Warrior 3 While dying you may spend two stamina to stagger to your feet and call CURE 3 on yourself. You take no damage while role playing this ability.
Invictus Iron Resolve 1 You may spend all your stamina in 10 seconds of appropriate roleplay to restore all your limbs. This causes a WOUND unless you also spend a reagent

Extra Stamina

Skill Name Prerequisite XP Cost Effect
Physical Conditioning Warrior 2 Your stamina pool is enlarged by one
Perfect Specimen Physical Conditioning 3 Your stamina pool is additionally enlarged by one

Weapon Proficiency

To use a skill with a section-sign (§) you must pass a safety check

Skill Name Prerequisite XP Cost Effect
Two-Handed Weapon Use Warrior 2 § You may use two handed weapons
Polearm Training Two-Handed Weapon Use 3 § You may use polearms and one-handed spears
Ambidexterity Warrior 2 You may wield two short or one-handed weapons at the same time.
Buckler Training Warrior 1 You may use a buckler in one hand
Shield Training Buckler Training 4 You may use a large shield in one hand.
Thrown Weapon Training Warrior 1 You may throw short thrown weapons for a implied SINGLE
Archery Training Thrown Weapon Training 3 § You may use crossbows and bows. If it is unsafe to loose the bolt or arrow, you may call ranged TRIPLE but you must unload your weapon and holster your projectile.

Expertise

Skill Name Prerequisite XP Cost Effect
Melee Weapon Expertise Warrior 3 You may call TRIPLE by any melee weapon by spending one stamina
Large Weapon Expertise Warrior 2 You may call STRIKEDOWN by two-handed weapons and polearms by spending one stamina
Two-Handed Mastery Two-Handed Weapon Use, Melee Weapon Expertise 2 You may spend two stamina to call CRUSH using a two handed weapon
Backstab Melee Weapon Expertise 2 You may spend two stamina to call CRUSH by a short weapon from behind the target or against an unresisting target

Armour Proficiency

The benefits from all armour skills stack. To use an skill with an asterisk (*) you must be wearing an appropriate tag

Skill Name Prerequisite XP Cost Effect
Armour Novice Warrior 1 Armour provides additional one body hit
Armour Journeyman Armour Novice 1 Armour provides additional one body hit
Armour Expert Armour Journeyman 2 Armour provides additional one body hit
Armour Adept Armour Expert 2 Advanced armour provides one additional body hit
Armour Master Armour Adept 3 Advanced armour provides one additional body hit
Skilled Deflection Armour Adept 3 * Advanced armour allows you to call RESIST to reduce CRUSH to TRIPLE.
Dentbasher Armour Novice 3 You may use scrap to make advanced armour. You may also customise your armour. Basic armour can be customised once while advanced armour may be customised twice.