Skills/Basic

Citadel LRP

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Constitution

Skill Name Prerequisite XP Cost Effect
Fitness 3 +1 Hit; this allows you to take a further mutation
Hardiness 3 +1 Hit (total +2); this allows you to take a further mutation
Toughness 4 +1 Hit (total +3); this allows you to take a further mutation

Organic

Skill Name Prerequisite XP Cost Effect
Medicine 1 Spend 60s appropriate roleplaying to call CURE ALL on any Character; or 10s if you expend a Reagent. During this time, their Bleed Count is paused.

May examine Wound Cards.

Surgery Medicine 3 May Spend 60s appropriate roleplaying to call RESTORE on a character; or 10s if you expend a Reagent. May also heal Wounds
Animal Dissection 2 Can sometimes scavenge resources (Food/Reagents, rare stuff) off a fallen animal; over the course of a Linear, there should be about 5 opportunities to gain resources with this skill; other corpses will be too “ruined”.

3/Day, can ask a question about a examined corpse, including a human corpse, (max 1/corpse) i.e. “What is this capable of?” “What killed this?” “How tough was this?”

Poisoner Animal Dissection 3 Can use Food to apply poisons to your own weapons.

Technology

Skill Name Prerequisite XP Cost Effect
Disassembler 2 Can scavenge resources off fallen machines (AI might be Holograms, but you can scavenge their black-box source if you find it)

3/Day, can ask a question about a scavenged (mechanical) corpse Ie “What is this capable of?” “What killed this?” “How tough was this?. If disassembling an AI, you can ask the AI a question instead (it will answer honestly, but it’s dead after this)

Jury-rigger Disassembler 3 You may use Scrap to fix broken things. These will mostly be machines.
Reading NOT Techgnosis 4 You can read Citadel Script. See the Literacy section for more information.
Writing Reading OR Techgnosis 2 You may write Citadel Script.

Income and Downtime

Skill Name Prerequisite XP Cost Effect
Connections 1 You may spread an extra Rumour each DT, and will learn one extra rumour.
Control Income 1 You may pick your weekly income
Improved Income Control Income 2 You receive a second, randomised, Basic income.
Advanced Income Improved Income 4 You receive an advanced income every week.
Followers 3 Followers may assist with your DT action, or perform a second Basic action. They require the consumption of a Food resource to do so reliably, otherwise they must spend their own DT fending for themselves.