Skills/Basic: Difference between revisions

Citadel LRP

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Revision as of 15:58, 21 September 2018

Constitution

Skill Name Prerequisite XP Cost Effect
Fitness 3 +1 Hit; this allows you to take a further mutation
Hardiness 3 +1 Hit (total +2); this allows you to take a further mutation
Toughness 4 +1 Hit (total +3); this allows you to take a further mutation

Organic

Skill Name Prerequisite XP Cost Effect
Medicine 1 Spend 60s appropriate roleplaying to call CURE ALL on any Character; or 10s if you expend a Reagent. During this time, their Bleed Count is paused.

May examine Wound Cards.

Surgery Medicine 3 May Spend 60s appropriate roleplaying to call RESTORE on a character; or 10s if you expend a Reagent. May also heal Wounds
Animal Dissection 2 Can sometimes scavenge resources (Food/Reagents, rare stuff) off a fallen animal; over the course of a Linear, there should be about 5 opportunities to gain resources with this skill; other corpses will be too “ruined”.

3/Day, can ask a question about a examined corpse, including a human corpse, (max 1/corpse) i.e. “What is this capable of?” “What killed this?” “How tough was this?”

Poisoner Animal Dissection 3 Can use Food to apply poisons to your own weapons.

Technology

Skill Name Prerequisite XP Cost Effect
Disassembler 2 You may scavenge working or broken machines and mechanical corpses for scraps and sometimes for advanced resources. Additionally, three times per day, in the process of scavenging you may inspect the object to learn a fact about it. If you disassemble a core backup, you learn about the AI. Disassembly always destroys the object.
Jury-rigger Disassembler 3 You may use Scrap to fix broken things. These will mostly be machines.
Reading 4 You can read Citadel Script. See Literacy for more information.
Writing Reading 2 You may write Citadel Script.

Income and Downtime

Skill Name Prerequisite XP Cost Effect
Connections 3 (PROVISIONAL) (PROVISIONAL) You will learn of an extra rumour every week. Your downtime actions are more potent (invited factions are more favourable, raids are more deadly, advanced downtime actions are more likely to succeed)
Control Income 1 You may pick your weekly income
Improved Income Control Income 2 You receive a second, randomised, basic income.
Advanced Income Improved Income 4 You receive an advanced income every week.
Followers 3 Followers may assist with your Downtime agenda, or can be assigned a separate basic agenda. They require the consumption of Food resource to do so reliably, otherwise they must spend their downtime scavenging for food.