Psionic Powers: Difference between revisions

Citadel LRP

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=== Universal Powers ===
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=== Universal ===
   
 
==== Detect Nature ====
 
==== Detect Nature ====
* '''Spend 1 focus and 5s interaction with target to call DETECT NATURE'''
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* '''Basic Power: Spend 1 focus and 5s interaction with target to call DETECT NATURE'''
   
 
This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information.
 
This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information.
   
 
==== Detect Strain ====
 
==== Detect Strain ====
* '''Spend 1 focus and 5s interaction with target to call DETECT STRAIN'''
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* '''Basic Power: Spend 1 focus and 5s interaction with target to call DETECT STRAIN'''
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  +
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=== Shaping Pathway ===
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  +
{|
  +
!Name
  +
|Type
  +
|Focus Cost
  +
|Effect
  +
|-
  +
!Disbalance
  +
|Basic Power
  +
|1
  +
|Call STRIKEDOWN on two different targets
  +
|-
  +
!Expe
  +
|Basic Power
  +
|1
  +
|Call REPEL on one target
  +
|-
  +
!Wound Coil
  +
|Basic Communion
  +
|
  +
|Participants may call REPEL with the next strike
  +
|-
  +
!Coax Mutation
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|Basic Communion
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|
  +
|Participants gain a random mutation
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|-
  +
!Natural Armour
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|Basic Communion
  +
|
  +
|Participants gain extra three temporary body hits that may not be healed
  +
|-
  +
!Liberation
  +
|Advanced Power
  +
|1
  +
|Call WIDE REPEL'''
  +
|-
  +
!Rearrange
  +
|Advanced Power
  +
|2
  +
|Call CRUSH
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|-
  +
!Stoic Suppression
  +
|Advanced Communion
  +
|
  +
|Participants may suppress acute effects of one would until the end of day
  +
|-
  +
!Controlled Evolution
  +
|Advanced Communion
  +
|
  +
|Alters an existing mutation
  +
|-
  +
!Forced Adaptation
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|Advanced Communion
  +
|
  +
|Causes an advanced mutation
  +
|}
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  +
=== Melding Pathway ===
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==== Feign Emotion ====
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* '''Basic Power: Spend two focus to call BASIC EFFECT: <EMOTION>
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  +
The available emotions are: ANGER, GRIEF, JOY, FEAR, HATE, VIGILANCE, ADMIRATION, PRIDE, CALM, HOPE, DESPAIR.
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  +
==== Overwhelm ====
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* '''Basic Power: Spend one focus to call ENTANGLE'''
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  +
==== Sending ====
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* '''Basic Communion: Sends a short sentence to a known target'''
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  +
==== Calm Mind ====
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* '''Basic Communion: Suppress ongoing roleplaying effects on a single person.'''
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  +
==== Intuit Purpose ====
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* '''Basic Communion: Expose participants to an effect, learning about the effect in the process.'''
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==== Receptive Minds
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  +
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=== Warping Pathway ===

Revision as of 13:42, 20 September 2018

Universal

Detect Nature

  • Basic Power: Spend 1 focus and 5s interaction with target to call DETECT NATURE

This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information.

Detect Strain

  • Basic Power: Spend 1 focus and 5s interaction with target to call DETECT STRAIN


Shaping Pathway

Name Type Focus Cost Effect
Disbalance Basic Power 1 Call STRIKEDOWN on two different targets
Expe Basic Power 1 Call REPEL on one target
Wound Coil Basic Communion Participants may call REPEL with the next strike
Coax Mutation Basic Communion Participants gain a random mutation
Natural Armour Basic Communion Participants gain extra three temporary body hits that may not be healed
Liberation Advanced Power 1 Call WIDE REPEL
Rearrange Advanced Power 2 Call CRUSH
Stoic Suppression Advanced Communion Participants may suppress acute effects of one would until the end of day
Controlled Evolution Advanced Communion Alters an existing mutation
Forced Adaptation Advanced Communion Causes an advanced mutation

Melding Pathway

Feign Emotion

  • Basic Power: Spend two focus to call BASIC EFFECT: <EMOTION>

The available emotions are: ANGER, GRIEF, JOY, FEAR, HATE, VIGILANCE, ADMIRATION, PRIDE, CALM, HOPE, DESPAIR.

Overwhelm

  • Basic Power: Spend one focus to call ENTANGLE

Sending

  • Basic Communion: Sends a short sentence to a known target

Calm Mind

  • Basic Communion: Suppress ongoing roleplaying effects on a single person.

Intuit Purpose

  • Basic Communion: Expose participants to an effect, learning about the effect in the process.

==== Receptive Minds


Warping Pathway