Patch Notes: Difference between revisions

Citadel LRP

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* Clarification on reagent rulings- Green reagents grant three temporary hits to the target of a surgery. Red reagents grant one use of RESIST to any combat call (like the Dodge skill).
 
* Clarification on reagent rulings- Green reagents grant three temporary hits to the target of a surgery. Red reagents grant one use of RESIST to any combat call (like the Dodge skill).
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=== Week 6 ===
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*Surgery can be used to call RESTORE on yourself (you cannot treat a wound on yourself, however).
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* Isolate cannot be applied to holograms if you do not have access to housing or black box. It can be applied to shells that house AI.
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* Expunge can be applied to a hologram and it will result in the AI being ejected from its current housing (not black box).
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* You can summon a fetcher to tell you about an AI who can help you solve a problem (only one level higher- basic AI can tell you about Advanced but not Super AI).
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* You must know Form Housing ritual to benefit from housings. Alternatively you must have very good relations with the AI or the AI must be coerced to work with you in some way.
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* Ritual or Communion leads can always target themselves.
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* You cannot solve problems or go into Citadel in downtime unless you have explicit option to do that. If you are unsure if this is the case, please ask the refs.
   
 
=== Week 5 ===
 
=== Week 5 ===

Latest revision as of 11:13, 22 November 2018

Week 7

  • You may execute someone by performing 10 seconds of _obvious_ appropriate roleplay on a target on 0 hits.
  • The target of a communion/ritual is aware of the full effect of the communion/ritual from the start of the roleplay.
  • The participants who are not a lead or target of a communion/ritual are aware of the intent of said communion/ritual but might not be privy to actual details. For example- the sending communion does not require the lead to divulge the contents of the message to the participants, but everyone will be aware they are performing the sending communion.
  • Clarification on reagent rulings- Green reagents grant three temporary hits to the target of a surgery. Red reagents grant one use of RESIST to any combat call (like the Dodge skill).

Week 6

  • Surgery can be used to call RESTORE on yourself (you cannot treat a wound on yourself, however).
  • Isolate cannot be applied to holograms if you do not have access to housing or black box. It can be applied to shells that house AI.
  • Expunge can be applied to a hologram and it will result in the AI being ejected from its current housing (not black box).
  • You can summon a fetcher to tell you about an AI who can help you solve a problem (only one level higher- basic AI can tell you about Advanced but not Super AI).
  • You must know Form Housing ritual to benefit from housings. Alternatively you must have very good relations with the AI or the AI must be coerced to work with you in some way.
  • Ritual or Communion leads can always target themselves.
  • You cannot solve problems or go into Citadel in downtime unless you have explicit option to do that. If you are unsure if this is the case, please ask the refs.

Week 5

  • DETECT STRAIN does not refer only to Gene and Dead strain and can be used on non human targets to give more information about the type of tech/flora/fauna something is. In addition to this it will also now reveal the presence of effects on an object or person.
  • If someone RESISTs your Would You Kindly you cannot use that call on them for five minutes.
  • Anyone with the surgery skill can now ignore the effect of one wound.
  • The effect of Antenna is now to take Would You Kindly as SINGLE by calling RESIST once per encounter.
  • The effect of a Tail is now to call RESIT to a combat call once per encounter. If you have this you must wear a nimble tag
  • The effect of Claws is now the ability to call TRIPLE with a melee blow twice per encounter.
  • Medic AI no longer give free reagents during surgery, only when restoring hits. Includes partial housings of Advanced AI that otherwise work as Medic Basic AI.
  • Stoic AI now only allow you to ignore lingering effects of one wound.
  • If you are targeting someone with a ritual they must be within touch range when you begin the ritual. After that the ritual continues to target them even if they move away.
  • An improvised ritual performed in uptime can be codified as a learnable ritual as a downtime action
  • WYK and RESTORE are still being scrutinised,please send feedback if you have any opinions, including those that favour the status quo.

Week 4

  • If you attempt to cast a ritual using participants, all participants are aware of what the ritual is doing from the second it starts (this is a slight change from the rules of BW).

Week 2

Mutations

  • You can have any mutation you want removed over Downtime if you don’t wish to phys-rep it
  • Over the course of play, if you gain a new mutation, you can always choose to replace an existing mutation with it- losing the old benefits and drawbacks. Devolution is always (OC) a choice.
  • You never need to physrep a mutation until the week after receiving it - and indeed there are a few mutations that you do not need to phys-rep (under clothes and so on)
  • The ‘Controlled Evolution’ Communion allows you to remove active mutations- we should have clarified this earlier.

All of these rules exist to keep the OOC culture around mutations in a place that allows people to feel in control of their physrep, whilst achieving our goal of having mutation feel like a capricious and dangerous force

Rituals

  • Improvised Rituals and Communions are always going to be less effective, and often far worse, than the standard version if one exists. For example: Binding an AI without the ritual could end up giving the AI a very short lifespan
  • ALL rituals and communions require a ref. This means they require a ref to begin performing, not just to adjudicate results
  • The Identify Ritual is a Ritual, and requires an amount of time to perform. Different inputs will provide different results

Here we feel it would be useful to clarify some basic inputs, that your characters are likely to understand from their time in The Outlook. A Basic AI will usually require at least one, and more likely two tokens, in order to be summoned and bound. To ensure a specific Basic mutation, you will usually require at least one organic resource (Food or reagent) and at least four people involved in the ritual, for each basic mutation you are aiming for

This is here to ensure that refs can control these events - and also to make sure neither side is disappointed with the result of a ritual because we weren’t sure what went into it. Also, we like to see your roleplay!

Other

  • Although different tokens have different numbers on them in character, AI only seem to adjudicate value based on the number of digits that they have, or their colour. Thus, 1 and 4 Silver Ducatto Tokens are Basic Resources, the other Tokens are not Basic. Your characters are allowed to be confused about this and investigate it, but know that up until now, most Basic and Advanced AI have been unhelpful in providing distinctions.
  • XP is always gained after the Interactive
    • If you are on the Linear, this XP can be spent before you go out. Please talk to a ref if you want to spend this XP
    • If you are not on the Linear, please spend this via the Downtime form
  • All PCs earn 1 XP per week, regardless on if they are played or not. Starting XP is raised by 1 per week. You do not have to spend all of this XP
  • All Organic Resources can aid in Communions, all Inorganic Resources can aid in Rituals. Food and Reagents are Organic; Scrap and Tokens are Inorganic. This is a change from the wiki - there were issues in the porting, and this information got lost. One of the main themes of this game is bartering, and resource management, and we would like to make this easier by clarifying resources. Hopefully you should see more of this in all the advanced skill trees as well.