Skills/Basic
Citadel LRP
Constitution
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Fitness | 3 | +1 Hit; this allows you to take a further mutation | |
Hardiness | 3 | +1 Hit (total +2); this allows you to take a further mutation | |
Toughness | 4 | +1 Hit (total +3); this allows you to take a further mutation |
Organic
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Medicine | 1 | Spend 60s appropriate roleplaying to call CURE ALL on any Character; or 10s if you expend a Reagent. During this time, their Bleed Count is paused.
May examine Wound Cards. | |
Surgery | Medicine | 3 | May Spend 60s appropriate roleplaying to call RESTORE on a character; or 10s if you expend a Reagent. May also heal Wounds |
Animal Dissection | 2 | Can sometimes scavenge resources (Food/Reagents, rare stuff) off a fallen animal; over the course of a Linear, there should be about 5 opportunities to gain resources with this skill; other corpses will be too “ruined”.
3/Day, can ask a question about a examined corpse, including a human corpse, (max 1/corpse) i.e. “What is this capable of?” “What killed this?” “How tough was this?” | |
Poisoner | Animal Dissection | 3 | Can use Food to apply poisons to your own weapons. |
Technology
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Disassembler | 2 | Can scavenge resources off fallen machines (AI might be Holograms, but you can scavenge their black-box source if you find it)
3/Day, can ask a question about a scavenged (mechanical) corpse Ie “What is this capable of?” “What killed this?” “How tough was this?. If disassembling an AI, you can ask the AI a question instead (it will answer honestly, but it’s dead after this) | |
Jury-rigger | Disassembler | 3 | You may use Scrap to fix broken things. These will mostly be machines. |
Reading | 4 | You can read Citadel Script. See Literacy for more information. | |
Writing | Reading | 2 | You may write Citadel Script. |
Income and Downtime
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Connections | 1 | You may spread an extra Rumour each DT, and will learn one extra rumour. | |
Control Income | 1 | You may pick your weekly income | |
Improved Income | Control Income | 2 | You receive a second, randomised, Basic income. |
Advanced Income | Improved Income | 4 | You receive an advanced income every week. |
Followers | 3 | Followers may assist with your DT action, or perform a second Basic action. They require the consumption of a Food resource to do so reliably, otherwise they must spend their own DT fending for themselves. |