Skills/Basic
Citadel LRP
Constitution
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Fitness | 3 | +1 Hit; this allows you to take a further mutation | |
Hardiness | 3 | +1 Hit (total +2); this allows you to take a further mutation | |
Toughness | 4 | +1 Hit (total +3); this allows you to take a further mutation |
Organic
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Medicine | 1 | Spend 60s appropriate roleplaying to call CURE ALL on any Character; or 10s if you expend a Reagent. During this time, their Bleed Count is paused.
May examine Wound Cards. | |
Surgery | Medicine | 3 | May Spend 60s appropriate roleplaying to call RESTORE on a character; or 10s if you expend a Reagent. May also heal Wounds |
Animal Dissection | 2 | Can sometimes scavenge resources (Food/Reagents, rare stuff) off a fallen animal; over the course of a Linear, there should be about 5 opportunities to gain resources with this skill; other corpses will be too “ruined”.
3/Day, can ask a question about a examined corpse, including a human corpse, (max 1/corpse) i.e. “What is this capable of?” “What killed this?” “How tough was this?” | |
Poisoner | Animal Dissection | 3 | Can use Food to apply poisons to your own weapons. |
Technology
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Disassembler | 2 | Can scavenge resources off fallen machines (AI might be Holograms, but you can scavenge their black-box source if you find it)
3/Day, can ask a question about a scavenged (mechanical) corpse Ie “What is this capable of?” “What killed this?” “How tough was this?. If disassembling an AI, you can ask the AI a question instead (it will answer honestly, but it’s dead after this) | |
Jury-rigger | Disassembler | 3 | You may use Scrap to fix broken things. These will mostly be machines. |
Reading | 4 | You can read Citadel Script. See Literacy for more information. | |
Writing | Reading | 2 | You may write Citadel Script. |
Income and Downtime
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Connections | 3 | You will learn of an extra rumour every week. Your downtime actions are more potent (invited factions are more favourable, raids are more deadly, advanced downtime actions are more likely to succeed) | |
Control Income | 1 | You may pick your weekly income | |
Improved Income | Control Income | 2 | You receive a second, randomised, Basic income. |
Advanced Income | Improved Income | 4 | You receive an advanced income every week. |
Followers | 3 | Followers may assist with your DT action, or perform a second Basic action. They require the consumption of a Food resource to do so reliably, otherwise they must spend their own DT fending for themselves. |