Universal
Detect Nature
- Basic Power: Spend 1 focus and 5s interaction with target to call DETECT NATURE
This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information.
Detect Strain
- Basic Power: Spend 1 focus and 5s interaction with target to call DETECT STRAIN
Shaping Pathway
Name
|
Type
|
Focus Cost
|
Effect
|
Disbalance
|
Basic Power
|
1
|
Call STRIKEDOWN on two different targets
|
Expe
|
Basic Power
|
1
|
Call REPEL on one target
|
Wound Coil
|
Basic Communion
|
|
Participants may call REPEL with the next strike
|
Coax Mutation
|
Basic Communion
|
|
Participants gain a random mutation
|
Natural Armour
|
Basic Communion
|
|
Participants gain extra three temporary body hits that may not be healed
|
Liberation
|
Advanced Power
|
1
|
Call WIDE REPEL
|
Rearrange
|
Advanced Power
|
2
|
Call CRUSH
|
Stoic Suppression
|
Advanced Communion
|
|
Participants may suppress acute effects of one would until the end of day
|
Controlled Evolution
|
Advanced Communion
|
|
Alters an existing mutation
|
Forced Adaptation
|
Advanced Communion
|
|
Causes an advanced mutation
|
Melding Pathway
Name
|
Type
|
Focus Cost
|
Effect
|
Feign Emotion
|
Basic Power
|
2
|
Call BASIC EFFECT: <EMOTION>. The available emotions are: ANGER, GRIEF, JOY, FEAR, HATE, VIGILANCE, ADMIRATION, PRIDE, CALM, HOPE, DESPAIR.
|
Overwhelm
|
Basic Power
|
1
|
Call ENTANGLE
|
Sending
|
Basic Communion
|
|
Sends a short sentence to a known target
|
Calm Mind
|
Basic Communion
|
|
Suppress ongoing roleplaying effects on a single person
|
Intuit Purpose
|
Basic Communion
|
|
Expose participants to an effect, learning about the effect in the process
|
Open Your Mind
|
Advanced Communion
|
|
Learn about your surroundings and learn about upcoming encounter.
|
Dominate Other
|
Advanced Power
|
2
|
You may call "WOULD YOU KINDLY" while out of combat
|
Overwhelming Presence
|
Advanced Power
|
2
|
Call WIDE ENTANGLE or MASS ENTANGLE
|
Manifest Intent
|
Advanced Communion
|
|
Allows the participants to state a goal and subsequently call RESIST on one WOULD YOU KINDLY or EFFECT call that would interfere with their stated goal.
|
Fell Together
|
Advanced Communion
|
|
Transfer an effect onto one of the participants reducing the effect strength.
|
Warping Pathway
Name
|
Type
|
Focus Cost
|
Effect
|
Mend
|
Basic Power
|
1
|
Call CURE 3
|
Rend
|
Basic Power
|
2
|
Call TRIPLE
|
The One Is Strong
|
Basic Communion
|
|
Gain a number of uses of DOUBLE STRIKEDOWN at range as long as they do not move.
|
The Many Swarm
|
Basic Communion
|
|
Participants can RESIST one STRIKEDOWN or ENTAGLE call. They still take the implicit SINGLE if delivered by a weapon strike.
|
Reprocess
|
Basic Communion
|
|
Transmorgrifies two food into one reagent or two reagents into one food.
|
Rending Wave
|
Advanced Power
|
2
|
Call MASS TRIPLE
|
Knit Bone
|
Advanced Power
|
1
|
Call RESTORE LIMB at touch range
|
Mending Field
|
Advanced Power
|
2
|
Call MASS CURE 3
|
Resurgent Flesh
|
Advanced Communion
|
|
Participants gain "BASIC EFFECT: Once per encounter while not dying you may spend 10s of loud, uninterrupted, stationary roleplay to call CURE ALL on self.
|
Metal Buckles
|
Advanced Communion
|
|
You may transform tokens into scrap and scrap into broken tokens. The conversion rate is not clear.
|