Skills/Techgnosis

Citadel LRP

Revision as of 14:23, 19 September 2018 by Azurit (talk | contribs) (Created page with "==== Abilities and Housing ==== {| !Skill Name |Prerequisite |XP Cost |Effect |- !Technopath |Dead-Strain, Reading |Free |'''Rite of Initiation:''' House a willing AI. |-...")
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Abilities and Housing

Skill Name Prerequisite XP Cost Effect
Technopath Dead-Strain, Reading Free Rite of Initiation: House a willing AI.
Self-Improvement Technopath 2 You may house and Advanced AI
Compartmentalise Technopath 2 You may house an additional AI in your ka Thread the Needle Technopath 2 Once per day you may attempt to improvise a techgnostic ritual with all the risk that carries.

Rituals

These skills provide rituals a Technopath can cast

Skill Name Prerequisite XP Cost Effect
Request Technopath 2 Summon a Basic AI
Petition Request 3 Summon a Advanced AI
Beseech Petition 4 Contact a specific Super AI you know.
Create Shell Technopath 2 Animates and gives voice to a dead body using scrap. If done soon after death, temporarily brings the target back.
Empower Shell Create Shell 3 Empowers a created shell to house an AI. This increases the capability of the shell and potentially removes the temporary nature of the shell.
Identify Technopath 2 Identifies the purpose of a machine or the name and nature of a housed AI.
Form Housing Technopath 4 Creates a device capable of housing an AI using scrap.
Dispatch Technopath 1 Dehouses a willing AI without harming it or the housing.
Isolate Dispatch 3 Isolate an AI from interacting with its housing, rendering it inert. May be used to modify a housing into a trap. May also be used to reduce the effects of the housing on the AI.
Expunge Isolate 3 Dehouses or rehouses a resisting AI.