Combat

Citadel LRP

Revision as of 01:58, 19 September 2018 by Robb (talk | contribs)

Hit points are global; you lose at least one hit whenever you are struck. If any effect brings you below 1HP, your HP are set to 0.

States of Being

Normal You are on more than 0HP. You may use any abilities that do not explicitly say otherwise.
Dying: You are on 0HP. You are conscious, but must fall or crouch, and are unable to move about (except for reasons of safety) and may only use abilities which are explicitly possible whilst dying. If you receive a CURE call, then you may get back up and continue on as normal. After your bleed count (normally 90s) you become Terminal. You may talk and scream dying.
Terminal: You’re going to die and can’t use any abilities, but you can eke out that last piece of wisdom or final scene before you go. You may not move under your own power. Healing has no effect on you.

Call List

For list of Calls, see the Calls page