Basic Mutations: Difference between revisions
Citadel LRP
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− | === Mutations === |
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+ | !Name |
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+ | |Effect |
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+ | |- |
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− | ==== Scales[[#Phys-rep_caveats|*]] ==== |
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+ | |- |
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+ | !Scales* |
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+ | |- |
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− | ==== Gills ==== |
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+ | |- |
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+ | !Gills |
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− | |||
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+ | |- |
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− | ==== Green skin[[#Phys-rep_caveats|*]] ==== |
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+ | |- |
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+ | !Green skin* |
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− | ==== Horns ==== |
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+ | |- |
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+ | !Horns |
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− | ==== Tail ==== |
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+ | |- |
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+ | !Tail |
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− | ====Fur[[#Phys-rep_caveats|*]]==== |
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+ | |- |
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+ | !Fur* |
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− | ====Claws==== |
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+ | |- |
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+ | !Claws |
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+ | |} |
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If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the [[Skills#Weapon_Proficiency|Ambidexterity]] skill. |
If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the [[Skills#Weapon_Proficiency|Ambidexterity]] skill. |
Revision as of 16:16, 21 September 2018
Part of a series about Citadel Rules
Name | Effect |
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Antenna | You may call RESIST after being told “would you kindly” once per day, ignoring the effect |
Scales* | You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one. |
Antlers | You may call “RESIST” to any effect that changes your emotional state, and may choose your own response. |
Gills | You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air. |
Extra Eye | You count as an additional participant in any Communion. You require an extra 30s to regain Focus. |
Green skin* | Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST) |
Horns | Once per Encounter, you may call MASS REPEL |
Tail | RESIST up to three calls of STRIKEDOWN per encounter |
Fur* | The first wound you take (per uptime) has no effect, tell this to whoever gives it to you |
Claws | You may make one call of TRIPLE per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit with the call. |
If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the Ambidexterity skill.
Phys-rep caveats
You may have the physical look of any of these mutations without the effect or cost.
The starred (*) mutations do not have phys-rep requirements. If someone declares that they are searching you, then please inform them you possess the relevant mutation (e.g. “You find scales”).