Psionic Powers: Difference between revisions

Citadel LRP

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{{Categories|Psionics}}
 
{{Categories|Psionics}}
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Note- Unless otherwise stated, all Communion results are their 'Base' power level, and may become more powerful with additional resources expended in them.
   
 
=== Universal ===
 
=== Universal ===

Revision as of 20:49, 20 September 2018

Note- Unless otherwise stated, all Communion results are their 'Base' power level, and may become more powerful with additional resources expended in them.

Universal

Powers denoted by an asterisk (*) need a separate skill to learn

Name Type Focus Cost Effect
Detect Nature Basic Power 1 Spend 5s interaction with target to call DETECT NATURE
Detect Strain Basic Power 1 * Spend 5s interaction with target to call DETECT STRAIN

Shaping Pathway

Name Type Focus Cost Effect
Disbalance Basic Power 1 Call STRIKEDOWN on two different targets
Expe Basic Power 1 Call REPEL on one target
Wound Coil Basic Communion Participants may call REPEL with the next strike
Coax Mutation Basic Communion Participants gain a random mutation
Natural Armour Basic Communion Participants gain extra three temporary body hits that may not be healed
Liberation Advanced Power 1 Call WIDE REPEL
Rearrange Advanced Power 2 Call CRUSH
Stoic Suppression Advanced Communion Participants may suppress acute effects of one would until the end of day
Controlled Evolution Advanced Communion Alters an existing mutation
Forced Adaptation Advanced Communion Causes an advanced mutation

Melding Pathway

Name Type Focus Cost Effect
Feign Emotion Basic Power 2 Call BASIC EFFECT: <EMOTION>. The available emotions are: ANGER, GRIEF, JOY, FEAR, HATE, VIGILANCE, ADMIRATION, PRIDE, CALM, HOPE, DESPAIR.
Overwhelm Basic Power 1 Call ENTANGLE
Sending Basic Communion Sends a short sentence to a known target
Calm Mind Basic Communion Suppress ongoing roleplaying effects on a single person
Intuit Purpose Basic Communion Expose participants to an effect, learning about the effect in the process
Open Your Mind Advanced Communion Learn about your surroundings and learn about upcoming encounter.
Dominate Other Advanced Power 2 You may call "WOULD YOU KINDLY" while out of combat
Overwhelming Presence Advanced Power 2 Call WIDE ENTANGLE or MASS ENTANGLE
Manifest Intent Advanced Communion Allows the participants to state a goal and subsequently call RESIST on one WOULD YOU KINDLY or EFFECT call that would interfere with their stated goal.
Fell Together Advanced Communion Transfer an effect onto one of the participants reducing the effect strength.

Warping Pathway

Name Type Focus Cost Effect
Mend Basic Power 1 Call CURE 3
Rend Basic Power 2 Call TRIPLE
The One Is Strong Basic Communion Gain a number of uses of DOUBLE STRIKEDOWN at range as long as they do not move.
The Many Swarm Basic Communion Participants can RESIST one STRIKEDOWN or ENTAGLE call. They still take the implicit SINGLE if delivered by a weapon strike.
Reprocess Basic Communion Transforms two food into one reagent or two reagents into one food.
Rending Wave Advanced Power 3 Call MASS TRIPLE
Knit Bone Advanced Power 1 Call RESTORE LIMB at touch range
Mending Field Advanced Power 2 Call MASS CURE 3
Resurgent Flesh Advanced Communion Participants gain "BASIC EFFECT: Once per encounter while not dying you may spend 10s of loud, uninterrupted, stationary roleplay to call CURE ALL on self.
Metal Buckles Advanced Communion You may transform tokens into scrap and scrap into broken tokens. The conversion rate is not clear.