Psionic Powers: Difference between revisions
Citadel LRP
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− | === Universal |
+ | === Universal === |
==== Detect Nature ==== |
==== Detect Nature ==== |
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− | * '''Spend 1 focus and 5s interaction with target to call DETECT NATURE''' |
+ | * '''Basic Power: Spend 1 focus and 5s interaction with target to call DETECT NATURE''' |
This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information. |
This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information. |
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==== Detect Strain ==== |
==== Detect Strain ==== |
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− | * '''Spend 1 focus and 5s interaction with target to call DETECT STRAIN''' |
+ | * '''Basic Power: Spend 1 focus and 5s interaction with target to call DETECT STRAIN''' |
+ | |||
+ | |||
+ | === Shaping Pathway === |
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+ | |||
+ | {| |
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+ | !Name |
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+ | |Type |
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+ | |Focus Cost |
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+ | |Effect |
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+ | |- |
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+ | !Disbalance |
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+ | |Basic Power |
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+ | |1 |
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+ | |Call STRIKEDOWN on two different targets |
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+ | |- |
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+ | !Expe |
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+ | |Basic Power |
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+ | |1 |
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+ | |Call REPEL on one target |
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+ | |- |
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+ | !Wound Coil |
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+ | |Basic Communion |
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+ | | |
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+ | |Participants may call REPEL with the next strike |
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+ | |- |
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+ | !Coax Mutation |
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+ | |Basic Communion |
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+ | | |
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+ | |Participants gain a random mutation |
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+ | |- |
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+ | !Natural Armour |
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+ | |Basic Communion |
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+ | | |
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+ | |Participants gain extra three temporary body hits that may not be healed |
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+ | |- |
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+ | !Liberation |
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+ | |Advanced Power |
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+ | |1 |
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+ | |Call WIDE REPEL''' |
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+ | |- |
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+ | !Rearrange |
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+ | |Advanced Power |
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+ | |2 |
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+ | |Call CRUSH |
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+ | |- |
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+ | !Stoic Suppression |
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+ | |Advanced Communion |
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+ | | |
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+ | |Participants may suppress acute effects of one would until the end of day |
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+ | |- |
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+ | !Controlled Evolution |
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+ | |Advanced Communion |
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+ | | |
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+ | |Alters an existing mutation |
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+ | |- |
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+ | !Forced Adaptation |
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+ | |Advanced Communion |
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+ | | |
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+ | |Causes an advanced mutation |
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+ | |} |
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+ | |||
+ | === Melding Pathway === |
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+ | |||
+ | ==== Feign Emotion ==== |
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+ | * '''Basic Power: Spend two focus to call BASIC EFFECT: <EMOTION> |
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+ | |||
+ | The available emotions are: ANGER, GRIEF, JOY, FEAR, HATE, VIGILANCE, ADMIRATION, PRIDE, CALM, HOPE, DESPAIR. |
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+ | |||
+ | ==== Overwhelm ==== |
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+ | * '''Basic Power: Spend one focus to call ENTANGLE''' |
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+ | |||
+ | ==== Sending ==== |
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+ | * '''Basic Communion: Sends a short sentence to a known target''' |
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+ | |||
+ | ==== Calm Mind ==== |
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+ | * '''Basic Communion: Suppress ongoing roleplaying effects on a single person.''' |
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+ | |||
+ | ==== Intuit Purpose ==== |
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+ | * '''Basic Communion: Expose participants to an effect, learning about the effect in the process.''' |
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+ | |||
+ | ==== Receptive Minds |
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+ | |||
+ | |||
+ | === Warping Pathway === |
Revision as of 13:42, 20 September 2018
Universal
Detect Nature
- Basic Power: Spend 1 focus and 5s interaction with target to call DETECT NATURE
This is a power, which costs 1 Focus and may only be used after 5s of social interaction with the target, on whom you call “DETECT NATURE”. Responses will begin “Human”, “Nature”, or “Tech”. Natural things may be briefed to give further information.
Detect Strain
- Basic Power: Spend 1 focus and 5s interaction with target to call DETECT STRAIN
Shaping Pathway
Name | Type | Focus Cost | Effect |
---|---|---|---|
Disbalance | Basic Power | 1 | Call STRIKEDOWN on two different targets |
Expe | Basic Power | 1 | Call REPEL on one target |
Wound Coil | Basic Communion | Participants may call REPEL with the next strike | |
Coax Mutation | Basic Communion | Participants gain a random mutation | |
Natural Armour | Basic Communion | Participants gain extra three temporary body hits that may not be healed | |
Liberation | Advanced Power | 1 | Call WIDE REPEL |
Rearrange | Advanced Power | 2 | Call CRUSH |
Stoic Suppression | Advanced Communion | Participants may suppress acute effects of one would until the end of day | |
Controlled Evolution | Advanced Communion | Alters an existing mutation | |
Forced Adaptation | Advanced Communion | Causes an advanced mutation |
Melding Pathway
Feign Emotion
- Basic Power: Spend two focus to call BASIC EFFECT: <EMOTION>
The available emotions are: ANGER, GRIEF, JOY, FEAR, HATE, VIGILANCE, ADMIRATION, PRIDE, CALM, HOPE, DESPAIR.
Overwhelm
- Basic Power: Spend one focus to call ENTANGLE
Sending
- Basic Communion: Sends a short sentence to a known target
Calm Mind
- Basic Communion: Suppress ongoing roleplaying effects on a single person.
Intuit Purpose
- Basic Communion: Expose participants to an effect, learning about the effect in the process.
==== Receptive Minds