Skills/Warrior: Difference between revisions
Citadel LRP
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''To use an skill with an asterisk (*) you must be wearing an appropriate [[tag]]'' |
''To use an skill with an asterisk (*) you must be wearing an appropriate [[tag]]'' |
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Revision as of 15:54, 19 September 2018
Abilities
To use an skill with an asterisk (*) you must be wearing an appropriate tag
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Warrior | 4 | Gain Stamina Pool | |
Trip | Warrior | 2 | You may call STRIKEDOWN with a short weapon by spending one stamina |
Dodge | Warrior | 5 * | You may spend two stamina to reduce any call except MUTATE, CURSE and EFFECT to SINGLE instead. You must call RESIST when you do so. |
Iron Resolve | Warrior | 3 | You may call CURE 3 on yourself for by spending one stamina |
Survivor's Grit | Warrior | 3 | While dying you may spend two stamina to stagger to your feet and call CURE 3 on yourself. You take no damage while role playing this ability. |
Extra Stamina
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Physical Conditioning | Warrior | 2 | Your stamina pool is enlarged by one |
Perfect Specimen | Physical Conditioning | 3 | Your stamina pool is additionally enlarged by one |
Weapon Proficiency
To use a skill with a section-sign (§) you must pass a safety check
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Two-Handed Weapon Use | Warrior | 2 § | You may use two handed weapons |
Polearm Training | Two-Handed Weapon Use | 3 § | You may use polearms and one-handed spears |
Ambidexterity | Warrior | 2 | You may wield two short or one-handed weapons at the same time. |
Buckler Training | Warrior | 1 | You may use a buckler in one hand |
Shield Training | Buckler Training | 4 | You may use a large shield in one hand. |
Thrown Weapon Training | Warrior | 1 | You may throw short thrown weapons for a implied SINGLE |
Archery Training | Thrown Weapon Training | 3 § | You may use crossbows and bows. If it is unsafe to loose the bolt or arrow, you may call ranged TRIPLE but you must unload your weapon and holster your projectile. |
Expertise
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Melee Weapon Expertise | Warrior | 3 | You may call TRIPLE by melee weapon by spending one stamina |
Large Weapon Expertise | Warrior | 2 | You may call STRIKEDOWN by two-handed weapons and polearms by spending one stamina |
Two-Handed Mastery | Two-Handed Weapon Use | 3 | You may spend two stamina to call CRUSH using a two handed weapon |
Backstab | Melee Weapon Expertise | 2 | You may spend two stamina to call CRUSH by a short weapon from behind the target or against an unresisting target |
Armour Proficiency
The benefits from all armour skills stack. To use an skill with an asterisk (*) you must be wearing an appropriate tag
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Armour Novice | Warrior | 1 | Armour provides additional one body hit |
Armour Journeyman | Armour Novice | 1 | Armour provides additional one body hit |
Armour Expert | Armour Journeyman | 2 | Armour provides additional one body hit |
Armour Adept | Armour Expert | 2 | Advanced armour provides one additional body hit |
Armour Master | Armour Adept | 3 | Advanced armour provides one additional body hit |
Skilled Deflection | Armour Adept | 3 * | Advanced armour allows you to call RESIST to reduce CRUSH to TRIPLE. |
Dentbasher | Armour Novice | 3 | You may use scrap to make advanced armour. You may also customise your armour. Basic armour can be customised once while advanced armour may be customised twice. |