Tribe/Seil: Difference between revisions
Citadel LRP
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===Leadership=== |
===Leadership=== |
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− | There is no formal leadership for the Seil tribe- only watch captains, who are appointed for their diligence, and ability to organise shifts and defenses against any threat. The closest the tribe has to a centralising figure is 'The First Watch', the settlement to the East that co-ordinates the rest of the tribe's movements. Members of this Watch tend to be older, as they have survived longer- but any Seil member who shows ingenuity in the face of adversity, or technological skill, can be promoted into their number. |
+ | There is no formal leadership for the Seil tribe - only watch captains, who are appointed for their diligence, and ability to organise shifts and defenses against any threat. The closest the tribe has to a centralising figure is ''The First Watch'', the settlement to the East that co-ordinates the rest of the tribe's movements. Members of this Watch tend to be older, as they have survived longer - but any Seil member who shows ingenuity in the face of adversity, or technological skill, can be promoted into their number. |
===Reputation=== |
===Reputation=== |
Revision as of 12:59, 27 September 2018
- Guardians of the Outlook
- Mechanically Ingenious
- Distrust the Citadel
A number of tribe settlements located high on the cliffs of the Outlook.
Formation
Part of a series about the Tribes of Outlook.
The tribe is made up of connected sentry posts, that move in response to reports of danger and increased attacks. The first line of defense, they have many contacts spread across The Outlook, although the tribe themselves keep together and have a number of codes, passwords and signals they share with each other. Both Gene-Strains and Dead-Strains are found in the Tribe in equal measure, using their unique skills to climb the Walls.
Leadership
There is no formal leadership for the Seil tribe - only watch captains, who are appointed for their diligence, and ability to organise shifts and defenses against any threat. The closest the tribe has to a centralising figure is The First Watch, the settlement to the East that co-ordinates the rest of the tribe's movements. Members of this Watch tend to be older, as they have survived longer - but any Seil member who shows ingenuity in the face of adversity, or technological skill, can be promoted into their number.
Reputation
They are known for being slow to trust by other Tribes- while they are relied on, and a valuable part of the community, it is well known that a Seil tribe member will always have a central core of reservation. Some people may be afraid of them, due to the fact they always have their guards up. However, they are also renowned for being intelligent with mechanics, always assembling new devices to help them climb the cliff faces.
Religion
The Seil Tribe believe that long ago, the first of humanity were born into The Outlook, from The Citadel- and their first instinct was to climb and escape, from the horror that lay behind them. However, reaching across the world, they reached too far too fast, and came tumbling back down into The Outlook, which must be defended against the monsters they angered. Life is the cliff, and your position on it must be guarded, both from forces higher than you, and those from below and lower. There are no Gods, only monsters - the end goal is to advance the position of yourself as far as you can, so your descendants might move on further.
Defining Trait
Trust is earned, not owed- a member of the Seil tribe always has doubts, even about the most seemingly innocuous situation. AIs in particular fall foul of this, as their motivations are never entirely clear.
Aesthetic
All members of the tribe carry a length of rope, and a pouch of chalk, the bare minimum for climbing, and for marking their position on the great cliffs.
Contact
No player contact- just let the refs know you want to join this Tribe!