Combat: Difference between revisions
Citadel LRP
m (→Call List) |
mNo edit summary |
||
Line 31: | Line 31: | ||
If two mutually incompatible calls hit you, other than EFFECT calls, then take the most recent one. If two different EFFECT calls clash, see a ref. |
If two mutually incompatible calls hit you, other than EFFECT calls, then take the most recent one. If two different EFFECT calls clash, see a ref. |
||
+ | |||
+ | [[Category:Rules]] |
Revision as of 10:25, 19 September 2018
Hit points are global; you lose at least one hit whenever you are struck. If any effect brings you below 1HP, your HP are set to 0.
States of Being
Normal | You are on more than 0HP. You may use any abilities that do not explicitly say otherwise. |
---|---|
Dying: | You are on 0HP. You are conscious, but must fall or crouch, and are unable to move about (except for reasons of safety) and may only use abilities which are explicitly possible whilst dying. If you receive a CURE call, then you may get back up and continue on as normal. After your bleed count (normally 90s) you become Terminal. You may talk and scream dying. |
Terminal: | You’re going to die and can’t use any abilities, but you can eke out that last piece of wisdom or final scene before you go. You may not move under your own power. Healing has no effect on you. |
Citadel System Calls
For a list of calls see here
- You may make one call per second
- Ranged calls have maximum range of 10m
- Every weapon hit is an implicit SINGLE
- Every arrow hit is an implicit CRUSH
Melee calls require you to hit with a weapon followed by saying the words that make up the call (*weapon hit* "TRIPLE"). Ranged calls need you to identify the target and then follow with the rest of the call (*pointed finger* “You in the white mask, STRIKEDOWN” or *arms wide* “WIDE MUTATE”).
You may imply a SINGLE, foregoing saying it; if you are hit by a LARP-safe weapon and no call is made, assume that the call is SINGLE. Likewise, all Arrows and Bolts deal CRUSH, it is not necessary to say this, and if you are hit by an arrow, then you must take the CRUSH call.
In melee, you are only allowed to make one blow per second. Please do not “drumroll” by tapping your weapon quickly against the target. It is acceptable to parry and block melee blows, but please do not attempt to parry arrows; if you are lucky enough to be using a shield, you may block them. It is completely unsafe to parry arrows, for everyone near you as well as you. If you accidentally parry an arrow, please act as though it hit you.
You may not make more than one call per second. This includes the implied SINGLE when you tap someone with your LARP-safe weapon. A single call which combines two effects, for example TRIPLE STRIKEDOWN counts as a single call.
If two mutually incompatible calls hit you, other than EFFECT calls, then take the most recent one. If two different EFFECT calls clash, see a ref.