Skills/Warrior: Difference between revisions
Citadel LRP
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− | === Abilities === |
+ | ==== Abilities ==== |
− | ''To use an skill with an asterisk (*) you must be wearing an appropriate [[tag]]'' |
+ | ''To use an skill with an asterisk (*) you must be wearing an appropriate [[Combat#Resistances_and_Tags|tag]]'' |
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{| |
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|4 |
|4 |
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− | |Gain Stamina Pool |
+ | |Gain [[Combat#Stamina|Stamina]] Pool |
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!Trip |
!Trip |
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|Warrior |
|Warrior |
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|5 * |
|5 * |
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− | |You may spend two stamina to |
+ | |You may spend two stamina to RESIST any call except MUTATE, CURSE and EFFECT. You still take the implicit SINGLE if the call was delivered by a weapon strike. |
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!Iron Resolve |
!Iron Resolve |
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|3 |
|3 |
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|While dying you may spend two stamina to stagger to your feet and call CURE 3 on yourself. You take no damage while role playing this ability. |
|While dying you may spend two stamina to stagger to your feet and call CURE 3 on yourself. You take no damage while role playing this ability. |
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+ | |- |
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+ | !Invictus |
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+ | |Warrior |
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+ | |1 |
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+ | |You may spend all your stamina in 10 seconds of appropriate roleplay to restore all your limbs. This causes a WOUND unless you also spend a reagent |
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− | ==== |
+ | ==== Weapon Proficiency ==== |
''To use a skill with a section-sign (§) you must pass a [[safety check]]'' |
''To use a skill with a section-sign (§) you must pass a [[safety check]]'' |
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|Warrior |
|Warrior |
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|3 |
|3 |
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− | |You may call TRIPLE by melee weapon by spending one stamina |
+ | |You may call TRIPLE by any melee weapon by spending one stamina |
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!Large Weapon Expertise |
!Large Weapon Expertise |
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!Two-Handed Mastery |
!Two-Handed Mastery |
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− | |Two-Handed Weapon Use |
+ | |Two-Handed Weapon Use, Melee Weapon Expertise |
− | | |
+ | |2 |
|You may spend two stamina to call CRUSH using a two handed weapon |
|You may spend two stamina to call CRUSH using a two handed weapon |
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==== Armour Proficiency ==== |
==== Armour Proficiency ==== |
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+ | ''The benefits from all armour skills stack. To use an skill with an asterisk (*) you must be wearing an appropriate [[Combat#Resistances_and_Tags|tag]]'' |
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+ | {| |
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+ | !Skill Name |
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+ | |Prerequisite |
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+ | |XP Cost |
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+ | |Effect |
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+ | |- |
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+ | !Armour Novice |
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+ | |Warrior |
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+ | |1 |
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+ | |Armour provides additional one body hit |
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+ | |- |
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+ | !Armour Journeyman |
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+ | |Armour Novice |
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+ | |1 |
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+ | |Armour provides additional one body hit |
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+ | |- |
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+ | !Armour Expert |
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+ | |Armour Journeyman |
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+ | |2 |
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+ | |Armour provides additional one body hit |
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+ | |- |
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+ | !Armour Adept |
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+ | |Armour Expert |
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+ | |2 |
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+ | |Advanced armour provides one additional body hit |
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+ | |- |
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+ | !Armour Master |
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+ | |Armour Adept |
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+ | |3 |
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+ | |Advanced armour provides one additional body hit |
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+ | |- |
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+ | !Skilled Deflection |
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+ | |Armour Adept |
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+ | |3 * |
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+ | |Advanced armour allows you to call RESIST to reduce CRUSH to TRIPLE. |
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+ | |- |
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+ | !Dentbasher |
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+ | |Armour Journeyman |
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+ | |3 |
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+ | |You may use scrap to make advanced armour. You may also customise your armour. Basic armour can be customised once while advanced armour may be customised twice. |
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+ | |} |
Latest revision as of 15:16, 27 September 2018
Abilities
To use an skill with an asterisk (*) you must be wearing an appropriate tag
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Warrior | 4 | Gain Stamina Pool | |
Trip | Warrior | 2 | You may call STRIKEDOWN with a short weapon by spending one stamina |
Dodge | Warrior | 5 * | You may spend two stamina to RESIST any call except MUTATE, CURSE and EFFECT. You still take the implicit SINGLE if the call was delivered by a weapon strike. |
Iron Resolve | Warrior | 3 | You may call CURE 3 on yourself for by spending one stamina |
Survivor's Grit | Warrior | 3 | While dying you may spend two stamina to stagger to your feet and call CURE 3 on yourself. You take no damage while role playing this ability. |
Invictus | Warrior | 1 | You may spend all your stamina in 10 seconds of appropriate roleplay to restore all your limbs. This causes a WOUND unless you also spend a reagent |
Extra Stamina
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Physical Conditioning | Warrior | 2 | Your stamina pool is enlarged by one |
Perfect Specimen | Physical Conditioning | 3 | Your stamina pool is additionally enlarged by one |
Weapon Proficiency
To use a skill with a section-sign (§) you must pass a safety check
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Two-Handed Weapon Use | Warrior | 2 § | You may use two handed weapons |
Polearm Training | Two-Handed Weapon Use | 3 § | You may use polearms and one-handed spears |
Ambidexterity | Warrior | 2 | You may wield two short or one-handed weapons at the same time. |
Buckler Training | Warrior | 1 | You may use a buckler in one hand |
Shield Training | Buckler Training | 4 | You may use a large shield in one hand. |
Thrown Weapon Training | Warrior | 1 | You may throw short thrown weapons for a implied SINGLE |
Archery Training | Thrown Weapon Training | 3 § | You may use crossbows and bows. If it is unsafe to loose the bolt or arrow, you may call ranged TRIPLE but you must unload your weapon and holster your projectile. |
Expertise
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Melee Weapon Expertise | Warrior | 3 | You may call TRIPLE by any melee weapon by spending one stamina |
Large Weapon Expertise | Warrior | 2 | You may call STRIKEDOWN by two-handed weapons and polearms by spending one stamina |
Two-Handed Mastery | Two-Handed Weapon Use, Melee Weapon Expertise | 2 | You may spend two stamina to call CRUSH using a two handed weapon |
Backstab | Melee Weapon Expertise | 2 | You may spend two stamina to call CRUSH by a short weapon from behind the target or against an unresisting target |
Armour Proficiency
The benefits from all armour skills stack. To use an skill with an asterisk (*) you must be wearing an appropriate tag
Skill Name | Prerequisite | XP Cost | Effect |
---|---|---|---|
Armour Novice | Warrior | 1 | Armour provides additional one body hit |
Armour Journeyman | Armour Novice | 1 | Armour provides additional one body hit |
Armour Expert | Armour Journeyman | 2 | Armour provides additional one body hit |
Armour Adept | Armour Expert | 2 | Advanced armour provides one additional body hit |
Armour Master | Armour Adept | 3 | Advanced armour provides one additional body hit |
Skilled Deflection | Armour Adept | 3 * | Advanced armour allows you to call RESIST to reduce CRUSH to TRIPLE. |
Dentbasher | Armour Journeyman | 3 | You may use scrap to make advanced armour. You may also customise your armour. Basic armour can be customised once while advanced armour may be customised twice. |