Basic Mutations: Difference between revisions
Citadel LRP
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!Name | |||
|Effect | |||
You may call RESIST after being told “would you kindly” once per day, ignoring the effect | |- | ||
!Antenna | |||
|You may call RESIST after being told “would you kindly” once per day, ignoring the effect | |||
You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one. | |- | ||
!Scales* | |||
|You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one. | |||
You may call “RESIST” to any effect that changes your emotional state, and may choose your own response. | |- | ||
!Antlers | |||
|You may call “RESIST” to any effect that changes your emotional state, and may choose your own response. | |||
You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air. | |- | ||
!Gills | |||
|You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air. | |||
You count as an additional participant in any Communion. You require an extra 30s to regain Focus. | |- | ||
!Extra Eye | |||
|You count as an additional participant in any Communion. You require an extra 30s to regain Focus. | |||
Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST) | |- | ||
!Green skin* | |||
|Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST) | |||
Once per Encounter, you may call MASS REPEL | |- | ||
!Horns | |||
|Once per Encounter, you may call MASS REPEL | |||
RESIST up to three calls of STRIKEDOWN per encounter | |- | ||
!Tail | |||
|RESIST up to three calls of STRIKEDOWN per encounter | |||
The first wound you take (per uptime) has no effect, tell this to whoever gives it to you | |- | ||
!Fur* | |||
|The first wound you take (per uptime) has no effect, tell this to whoever gives it to you | |||
You may make one call of TRIPLE per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit with the call. | |- | ||
!Claws | |||
|You may make one call of TRIPLE per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit with the call. | |||
|} | |||
If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the [[Skills#Weapon_Proficiency|Ambidexterity]] skill. | If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the [[Skills#Weapon_Proficiency|Ambidexterity]] skill. |
Revision as of 17:16, 21 September 2018
Part of a series about Citadel Rules
Name | Effect |
---|---|
Antenna | You may call RESIST after being told “would you kindly” once per day, ignoring the effect |
Scales* | You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one. |
Antlers | You may call “RESIST” to any effect that changes your emotional state, and may choose your own response. |
Gills | You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air. |
Extra Eye | You count as an additional participant in any Communion. You require an extra 30s to regain Focus. |
Green skin* | Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST) |
Horns | Once per Encounter, you may call MASS REPEL |
Tail | RESIST up to three calls of STRIKEDOWN per encounter |
Fur* | The first wound you take (per uptime) has no effect, tell this to whoever gives it to you |
Claws | You may make one call of TRIPLE per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit with the call. |
If you wear LARP-safe claws, you may make melee calls with them but you may not claw-parry (it’s unsafe). The claws should pass weapon-check. Claws count as short weapons. This allows you to fight with a weapon in the other hand without the Ambidexterity skill.
Phys-rep caveats
You may have the physical look of any of these mutations without the effect or cost.
The starred (*) mutations do not have phys-rep requirements. If someone declares that they are searching you, then please inform them you possess the relevant mutation (e.g. “You find scales”).