Downtime: Difference between revisions
Citadel LRP
(Created page with "I think I'd like to follow other people's suggestion and change sabotage faction to raid faction. Players gain shiny and we gain an encounter to send to the bar.") |
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I think I'd like to follow other people's suggestion and change sabotage faction to raid faction. Players gain shiny and we gain an encounter to send to the bar. |
I think I'd like to follow other people's suggestion and change sabotage faction to raid faction. Players gain shiny and we gain an encounter to send to the bar. |
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+ | Robb- I would be happy to add Raid as a separate action, I feel like sabotage has a clear intent to it that is different in flavour, and should be a way to reward players who have gained a lot of information on a Faction's goal, and are working to stop it. So raid is 'fire and noise' to slow a Faction, Sabotage is 'Deliberately put caltrops in the way of their supply line and delay their goals' |
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+ | What I want to avoid is the player ability to blindly pick a faction and keep sabotaging it for kicks using hidden actions that have no consequences. Decisions should be judicious and have consequences. So maybe only allow sabotage if you are preventing a specific purpose that you know of? I don't know how to articulate this better. |
Latest revision as of 09:48, 21 September 2018
I think I'd like to follow other people's suggestion and change sabotage faction to raid faction. Players gain shiny and we gain an encounter to send to the bar.
Robb- I would be happy to add Raid as a separate action, I feel like sabotage has a clear intent to it that is different in flavour, and should be a way to reward players who have gained a lot of information on a Faction's goal, and are working to stop it. So raid is 'fire and noise' to slow a Faction, Sabotage is 'Deliberately put caltrops in the way of their supply line and delay their goals'
What I want to avoid is the player ability to blindly pick a faction and keep sabotaging it for kicks using hidden actions that have no consequences. Decisions should be judicious and have consequences. So maybe only allow sabotage if you are preventing a specific purpose that you know of? I don't know how to articulate this better.