Basic Mutations: Difference between revisions

Citadel LRP

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{{Categories|Rules}}
The list of Basic Mutations
 
   
Bear in mind that you may have the physical look of any of these mutations without the effect or cost. The three starred (*) mutations can be taken and not physrepped in any way. If someone declares that they are searching you, then please inform that eg “you find scales”.
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''The mutations denoted with an asterisk (*) do not have phys-rep requirements. If someone searches you please inform them you possess the relevant mutation.''
   
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{|
Mutation
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!Mutation
Effect
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!Effect
Antenna
 
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|-
You may call RESIST after being told “would you kindly” once per day, ignoring the effect. -1HP
 
 
!Antenna
Scales*
 
 
|You may call RESIST after being told “would you kindly” once per encounter or every five minutes, taking the call as SINGLE instead.
+1 (net) HP
 
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|-
Antlers
 
 
!Scales*
You may call “RESIST” to any effect that changes your emotional state, and may choose your own response. -1HP
 
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|You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one.)
Gills
 
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You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air. -1HP
 
 
!Antlers
Extra Eye
 
 
|You may call “RESIST” to any effect that changes your emotional state, and may choose your own response.
You count as an additional participant in any Communion. You require an extra 30s to regain Focus. -1HP.
 
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|-
Green skin*
 
 
!Gills
Wear a tag, you may treat CRUSH as TRIPLE REPEL (and call RESIST). -1HP
 
 
|You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air.
Horns
 
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|-
Once per Encounter, you may call MASS REPEL. -1HP
 
 
!Extra Eye
Tail
 
 
|You count as an additional participant in any Communion. You require an extra 30s to regain Focus.
RESIST up to three calls of STRIKEDOWN per encounter. -1HP
 
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Fur*
 
 
!Green skin*
The first wound you take (per uptime) has no effect, tell this to whoever gives it to you. -1HP
 
 
|You may call RESIST to treat CRUSH as TRIPLE REPEL. You must wear STURDY tag.
Claws
 
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You may make one call of TRIPLE per encounter; this does not have to be with the claw if physrepped. -1HP.
 
 
!Horns
If you wear LARP-safe claws, you may make melee calls with them; although you may not claw-parry (it’s unsafe). You should probably pass a Safety-check. Claws count as short weapons.
 
 
|Once per Encounter, you may call MASS REPEL
This allows you to fight with a weapon in the other hand without the Ambidexterity skill.
 
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!Tail
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|You may RESIST a single combat call once per encounter. You must wear the NIMBLE tag.
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|-
 
!Fur*
 
|The first wound you take (per uptime) has no effect, tell this to whoever gives it to you
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|-
 
!Claws
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|You may make two calls of TRIPLE with a strike per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit to make the call.
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|}
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=== Phys-rep caveats ===
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If your claws are LARP-safe and passed weapons check you may make melee strikes with them - they count as short weapons. You may wield a weapon and use claws on the other hand without the [[Skills#Weapon_Proficiency|Ambidexterity]] skill. You may not parry with claws (it’s unsafe).
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You may have the physical look of any of these mutations without the effect or cost.

Latest revision as of 21:29, 18 November 2018

The mutations denoted with an asterisk (*) do not have phys-rep requirements. If someone searches you please inform them you possess the relevant mutation.

Mutation Effect
Antenna You may call RESIST after being told “would you kindly” once per encounter or every five minutes, taking the call as SINGLE instead.
Scales* You gain two extra hits from natural armour. (This is one net extra hit, since every mutation reduces base body hits by one.)
Antlers You may call “RESIST” to any effect that changes your emotional state, and may choose your own response.
Gills You may “DETECT NATURE” or “DETECT STRAIN” with 10s of interaction no more than once per five minutes, as you filter scents through the air.
Extra Eye You count as an additional participant in any Communion. You require an extra 30s to regain Focus.
Green skin* You may call RESIST to treat CRUSH as TRIPLE REPEL. You must wear STURDY tag.
Horns Once per Encounter, you may call MASS REPEL
Tail You may RESIST a single combat call once per encounter. You must wear the NIMBLE tag.
Fur* The first wound you take (per uptime) has no effect, tell this to whoever gives it to you
Claws You may make two calls of TRIPLE with a strike per encounter. You do not need to strike with the phys-rep for this call, but you still need to land a melee hit to make the call.

Phys-rep caveats

If your claws are LARP-safe and passed weapons check you may make melee strikes with them - they count as short weapons. You may wield a weapon and use claws on the other hand without the Ambidexterity skill. You may not parry with claws (it’s unsafe).

You may have the physical look of any of these mutations without the effect or cost.