Warrior

Citadel LRP

You know how to fight, whether that is from fighting creatures in the woods, or from being involved in fighting of raiders. Whether you have taught yourself, or been taught by another Warrior, or even a specifically advanced AI, you have the skills needed to make a good showing on the battlefield.

Basic ability

You may fix all your (BROKEN) limbs with (10s) appropriate roleplay, and spending all your remaining Stamina, this causes you to take a Wound. If you use a reagent, you don’t take the wound (Healers can do this without using it up though over a longer time). You have a pool of 2 Stamina (ST). You may regenerate this when out of combat with about thirty seconds of appropriate roleplaying.

Skills

Skill Name Prerequisites XP Cost Effect
Warrior None 4 You gain the Warrior Basic abilities and a Stamina pool of 2.

All skills in this section require the Warrior skill.

Extra Stamina Warrior 2 +1 Stamina (total 3)
Exceptional Stamina Warrior 3 +1 Stamina (total 4)
Melee Weapon Expertise Warrior 3 You may spend 1ST to call TRIPLE by melee weapon
Two-Handed Weapon Use Warrior 2 You may use two-handed weapons. This skill may only be taken by people who have passed a safety check.
Large Weapon Expertise Warrior 2 You may spend 1ST to call STRIKEDOWN by two-handed weapons or by polearms
Polearm Training Warrior, Two-Handed Weapon use 3 You may use polearms and one-handed spears. This skill may only be taken by people who have passed a safety check.
Two-Handed Weapon Mastery Warrior, Two-Handed Weapon use 3 You may spend 2ST to call CRUSH by two-handed weapon
Ambidexterity Warrior 2 You may wield two one-handed or short weapons at once.

You may still make a maximum of one call per second.

Buckler Training Warrior 1 You may use a buckler in one hand.
Shield Training Warrior, Buckler Training 4 You may use a shield in one hand. You may not dual-wield a shield and a buckler
Thrown Weapon Training Warrior 1 Can throw short thrown weapons for implied SINGLE.
Archery Training Warrior, Thrown Weapon Training 3 You may shoot bolts and arrows from crossbows and bows. These deal CRUSH.. If, for whatever reason, it is unsafe to actually fire the projectile weapon, then you may call targeted “TRIPLE” instead and remove the bolt or arrow safely. This skill may only be taken by people who have passed a safety check.
Backstab Melee Weapon Expertise 2 You may spend 2ST to call CRUSH by short weapon from behind, or to call CRUSH against an unresisting target.
Trip Warrior 2 You may spend 1ST to call STRIKEDOWN by short weapon
Dodge Warrior 5 You may spend 2ST to call RESIST to any call except

MUTATE, CURSE, EFFECT. You take 1 damage instead. If you take this skill, you must wear a Tag.

Armour Practice I Warrior 1 If wearing any Armour, +1 Hit (Total +2)
Armour Practice II Warrior 1 If wearing any Armour, +1 Hit (Total +3)
Armour Practice III Warrior 2

I|f wearing any Armour, +1 Hit (Total +4)

Armour Practice IV Warrior 2 If wearing Advanced Armour, +1 Hit (Total +5)
Armour Practice V Warrior 3 If wearing Advanced Armour, +1 Hit (Total +6)
Dentbasher Warrior, any Armour Practice 3 You may use Scrap to make Advanced Armour. You may customise your own Armour, once if it’s Basic or twice if it’s Advanced.
Advanced Armour Practice Warrior 3 If wearing Advanced Armour, may treat CRUSH as TRIPLE. To use this skill, you must wear a Tag.
Iron Resolve Warrior 3 You may spend 1ST to call CURE 3 on yourself.
Survivor’s Grit Warrior 3 You may spend 2ST whilst dying to stagger to your feet and then call CURE 3 on yourself. Until you call the healing, you cannot take damage.